Game Changer (eBook)

AlphaZero's Groundbreaking Chess Strategies and the Promise of AI
eBook Download: EPUB
2019
416 Seiten
New in Chess (Verlag)
978-90-5691-823-1 (ISBN)

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Game Changer -  Natasha Regan,  Matthew Sadler
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AlphaZero, the self-learning artificial intelligence system created by DeepMind, had been fed nothing but the rules of the Royal Game when it beat the world’s strongest chess engine. The games that were published created a sensation: how was it possible to play in such a brilliant and risky style and not lose a single game against an opponent of superhuman strength? Matthew Sadler and Natasha Regan investigated more than two thousand previously unpublished games by AlphaZero. They also had unparalleled access to its developers and were offered a unique look ‘under the bonnet’. Sadler and Regan reveal AlphaZero’s thinking process and tell the story of its creation. Game Changer also presents a collection of lucidly explained chess games of astonishing quality. Both professionals and club players will improve their game by studying AlphaZero’s stunning discoveries in every field that matters: opening preparation, piece mobility, initiative, attacking techniques, long-term sacrifices and much more. Game Changer offers intriguing insights into the opportunities and horizons of Artificial Intelligence. With a foreword by former World Chess Champion Garry Kasparov and an introduction by DeepMind CEO Demis Hassabis.
It took AlphaZero only a few hours of self-learning to become the chess player that shocked the world. The artificial intelligence system, created by DeepMind, had been fed nothing but the rules of the Royal Game when it beat the world's strongest chess engine in a prolonged match. The selection of ten games published in December 2017 created a worldwide sensation: how was it possible to play in such a brilliant and risky style and not lose a single game against an opponent of superhuman strength? For Game Changer, Matthew Sadler and Natasha Regan investigated more than two thousand previously unpublished games by AlphaZero. They also had unparalleled access to its team of developers and were offered a unique look ';under the bonnet' to grasp the depth and breadth of AlphaZero's search. Sadler and Regan reveal its thinking process and tell the story of the human motivation and the techniques that created AlphaZero. Game Changer also presents a collection of lucidly explained chess games of astonishing quality. Both professionals and club players will improve their game by studying AlphaZero's stunning discoveries in every field that matters: opening preparation, piece mobility, initiative, attacking techniques, long-term sacrifices and much more. The story of AlphaZero has a wider impact. Game Changer offers intriguing insights into the opportunities and horizons of Artificial Intelligence. Not just in solving games, but in providing solutions for a wide variety of challenges in society. With a foreword by former World Chess Champion Garry Kasparov and an introduction by DeepMind CEO Demis Hassabis.

Matthew Sadler (1974) is a Grandmaster who twice won the British Championship and was awarded an individual Gold Medal at the 1996 Olympiad. He has authored several highly acclaimed books on chess and has been writing the famous ‘Sadler on Books’ column for New In Chess magazine for many years. Natasha Regan is a Women’s International Master from England who achieved a degree in mathematics from Cambridge University. Matthew Sadler and Natasha Regan won the English Chess Federation 2016 Book of the Award for their book Chess for Life. Garry Kasparov (1963) is a former World Chess Champion. After his retirement from chess in 2005 he devoted his time to politics and writing. His latest book is Deep Thinking: Where Machine Intelligence Ends and Human Creativity Begins. Demis Hassabis (1976) is co-founder and CEO of DeepMind, the world’s leading AI research organisation which developed ‘AlphaGo’, the first program to master Go. A child chess prodigy, he is also a renowned computer scientist, neuroscientist and videogame designer.

Erscheint lt. Verlag 25.1.2019
Vorwort Garry Kasparov
Sprache englisch
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Kinder- / Jugendbuch Spielen / Lernen Abenteuer / Spielgeschichten
Schlagworte Artificial Intelligence • Chess • Computer • DeepMind • New In Chess
ISBN-10 90-5691-823-0 / 9056918230
ISBN-13 978-90-5691-823-1 / 9789056918231
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