Social Internet of Things (eBook)

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2018 | 1st ed. 2019
XVIII, 210 Seiten
Springer International Publishing (Verlag)
978-3-319-94659-7 (ISBN)

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The aim of this book is to stimulate research on the topic of the Social Internet of Things, and explore how Internet of Things architectures, tools, and services can be conceptualized and developed so as to reveal, amplify and inspire the capacities of people, including the socialization or collaborations that happen through or around smart objects and smart environments.

From new ways of negotiating privacy, to the consequences of increased automation, the Internet of Things poses new challenges and opens up new questions that often go beyond the technology itself, and rather focus on how the technology will become embedded in our future communities, families, practices, and environment, and how these will change in turn.

Preface 6
References 12
Acknowledgements 13
Contents 14
Contributors 16
Part I Social IoT Vision 18
Beautifying IoT: The Internet of Things as a Cultural Agenda 19
1 Introduction 19
2 Methodology: Speculatively Contributing to IT Research Agendas 21
2.1 Policy and Beauty in Taiwan 22
2.2 Design Criticism 23
2.3 Thinking with Theory: Philosophy of Art and Beauty 24
3 Design Criticism: Two Cases 26
3.1 LASS: From Environmental Sensing to Lasting Aesthetic Experiences 26
3.2 No.30: From Industrial to Aesthetic Material 30
4 Discussion 33
5 Conclusion 35
References 35
The Internet of Places 38
1 Introduction 38
2 Things and Places 39
3 Jack’s Kitchen 40
4 Past, Present and Future Cohabitation 41
5 Sociotechnical Change 44
References 46
From the Internet of Things to an Internet of Practices 48
1 Introduction: Learning Technology Practices 49
2 Theoretical Framing 50
2.1 The Concept of Practices 50
2.2 Internet of Things 51
2.3 Infrastructuring and Sociable Technologies 52
2.4 Resonance Activities 54
3 The Internet of Practices 56
4 Conclusion 58
References 60
Part II Social IoT Interaction Design 63
The Needfinding Machine 64
1 Introduction 64
2 What Is a Needfinding Machine 66
2.1 Considerations for Needfinding Machines 67
3 What Is in a Needfinding Machine 68
3.1 Observe 68
3.2 Ask 69
3.3 Perform 70
3.4 Document 70
3.5 Display 71
3.6 Control 72
4 Why Needfinding Machines 72
5 Related Methods 73
5.1 Ethnography 73
5.2 Things as Co-ethnographers 74
5.3 Remote Usability Testing 75
5.4 Data-Driven Design Validation 76
5.5 Experience Sampling in the Wild 76
5.6 Probes 77
5.7 Wizard-of-Oz 78
5.8 Conversational Agents 79
6 Case Study: DJ Bot 80
6.1 Design Motivation 80
6.2 Music on the Road—A First Context 81
6.3 Implementation 82
6.4 On-Road Sessions 83
7 Discussion 87
7.1 Designing By, With and for Data 88
7.2 Understanding the Person and the User 89
7.3 Implications of Real-Time Interaction 90
8 Limitations and Future Work 91
9 Conclusion 92
References 92
Exploring Interaction Design for the Social Internet of Things 98
1 Introduction 98
2 An Internet of Social Things 99
2.1 Social Capital for Things 100
2.2 Things that Socialize 100
2.3 Relationships and Architectures for Social Things 101
2.4 Example Platforms and Implementations 103
3 Interaction in the Social Internet of Things 104
3.1 Interaction with the World 104
3.2 Context-Aware Systems 106
3.3 Challenges of Interaction 106
4 Designing Interaction with Social Things 108
4.1 The Human and the SIoT 108
4.2 Designing for Intelligibility and Control 108
4.3 Designing for Behavior 111
5 Discussion 115
6 Conclusion 116
References 117
Designing Places for Reflection 120
1 Introduction 121
2 Reflective Thinking and Distributed Cognition 122
3 Designing Places for Reflection 123
3.1 Places and Situated Reflections 124
3.2 Interactive Artifacts and Reflection 125
4 Social Internet of Things as a Relational Approach 126
4.1 Place of the Activity 127
4.2 Place of the Object 128
4.3 Place of the People 128
5 Discussions 129
6 Conclusion 130
References 131
Part III Social IoT Applications 134
Sensing Home: Participatory Exploration of Smart Sensors in the Home 135
1 Introduction 136
2 Related Work 137
3 Conceptualizing?»Sensing Home« 138
3.1 Technology 139
4 Sensing Home in Use 142
4.1 Use Case 1—Exploration of Usage Scenarios 143
4.2 Use Case 2—Researching and Prototyping in the Wild 146
4.3 Use Case 3—Critically Reflecting Implications of Social IoT 149
5 Results 151
References 152
Direct End-User Interaction with and Through IoT Devices 155
1 Introduction 156
2 Background 158
2.1 Ubiquitous Computing and Indoor Climate 158
2.2 Ambient Interaction 158
2.3 Crowdsourcing and Participatory Sensing 159
3 Design Process 159
3.1 The MiniOrb System 161
3.2 The MiniOrb Interaction Device 162
3.3 The MobiOrb Mobile Application 166
4 MiniOrb Evaluation 167
4.1 Study Design and Setup 167
4.2 Study Results 167
5 Discussion of Results 171
5.1 Reflection of Interview Results 171
6 Conclusions 174
7 Key Terms and Definitions 175
References 176
Engaging Children with Neurodevelopmental Disorder Through Multisensory Interactive Experiences in a Smart Space 178
1 Introduction 179
2 Related Work 180
2.1 Traditional Multisensory Approaches 180
2.2 Digitally Enhanced Multisensory Approaches 182
2.3 Customizable Technology 183
3 The Magic Room 183
4 Children’s Activities in the Magic Room 185
4.1 Relaxation 186
4.2 Visual-motor Coordination (Eye-Hand Coordination) 186
4.3 Gross Motor Skills 187
4.4 Knowledge Skills (Spatial Relationships, Shapes, Sizes and Colours) 187
4.5 Social Skills (Reciprocity and Turn Taking) 189
4.6 Practical Skills 189
4.7 Affection and Emotions 190
5 The Magic Authoring Tool 191
6 Conclusions 193
References 194
From Social to Civic: Public Engagement with IoT in Places and Communities 196
1 Introduction 196
2 Taxonomy of Public Engagement with IoT 198
2.1 Triggering Social Interactions 198
2.2 Raising Awareness 201
2.3 Inviting Citizen Participation 203
2.4 Building Communities 206
2.5 Addressing Matters of Concern 209
3 Synthesis of Lessons Learned 213
4 Perspectives 216
4.1 The Role of IoT 216
4.2 The Choice of Technologies 217
References 218

Erscheint lt. Verlag 20.7.2018
Reihe/Serie Internet of Things
Zusatzinfo XVIII, 210 p. 55 illus., 44 illus. in color.
Verlagsort Cham
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Web / Internet
Technik Elektrotechnik / Energietechnik
Technik Maschinenbau
Schlagworte Actor agency • actor networks • Internet enabled smart objects • Internet of Things device • smart environments • Smart objects for aging people • Social IoT • Socio-material assemblages • World Machines
ISBN-10 3-319-94659-5 / 3319946595
ISBN-13 978-3-319-94659-7 / 9783319946597
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