Learning Design (eBook)

A Handbook on Modelling and Delivering Networked Education and Training

Rob Koper, Colin Tattersall (Herausgeber)

eBook Download: PDF
2005 | 2005
XXVIII, 412 Seiten
Springer Berlin (Verlag)
978-3-540-27360-8 (ISBN)

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E-learning is still in its infancy. This can be seen both in the limited pedagogical quality and lack of portability of e-learning content, and in the lack of user-friendly tools to exploit the opportunities offered by current technologies. To be successful, e-learning must offer effective and attractive courses and programmes to learners, while at the same time providing a pleasant and effective work environment for staff members who have the task to develop course materials, plan the learning processes, provide tutoring, and assess performance.

To overcome these deficiencies, the IMS Global Learning Consortium Inc. released the Learning Design Specification in 2003. With Learning Design it is possible to develop and present advanced, interoperable e-learning courses embracing educational role and game playing methods, problem-based learning, learning community approaches, adaptivity and peer coaching and assessment methods.

In this handbook Koper and Tattersall have put together contributions from members of the 'Valkenburg Group', consisting of 33 experts deeply involved in e-learning and more specifically learning design. The result is a rich and lasting source of information for both e-learning course and tool developers, providing information about the specification itself, how to implement it in practice, what tools to use, and what pitfalls to avoid. The book not only reports first experiences, but also goes beyond the current state of the art by looking at future prospects and emerging applications.



Rob Koper is Director of R&D Learning Technologies and member of the Management Team of the Educational Technology Expertise Centre (OTEC) of the Open University of The Netherlands. Results: EML (Educational Modelling Language), IMS Learning Design, models for competency based learning, personalised instruction, web-based learning environments, XML based authoring environments (design, editing, content management), pedagogical meta-models and new generative models for building personalised curricula). Leader of new 5 year programme into Self-Organized Learning Networks.

Colin Tattersall studied Computational Science before working on his PhD at the Computer Based Learning Unit at Leeds University. He subsequently moved to The Netherlands to work for the R&D arm of one of the major Dutch telecommunications operators. There, he investigated new technologies in the area of sales and marketing support systems, publishing several articles and participating in technology dissemination and consultancy exercises. In the mid-nineties, he moved into the software industry, working as Product Manager for a company specializing in (XML-based) support systems for knowledge-intensive processes. In mid 2002 he joined The Open University of The Netherlands as an educational technologist, where his responsibilities cover work related to innovation in e-learning and learning technology standardisation.

Rob Koper is Director of R&D Learning Technologies and member of the Management Team of the Educational Technology Expertise Centre (OTEC) of the Open University of The Netherlands. Results: EML (Educational Modelling Language), IMS Learning Design, models for competency based learning, personalised instruction, web-based learning environments, XML based authoring environments (design, editing, content management), pedagogical meta-models and new generative models for building personalised curricula). Leader of new 5 year programme into Self-Organized Learning Networks. Colin Tattersall studied Computational Science before working on his PhD at the Computer Based Learning Unit at Leeds University. He subsequently moved to The Netherlands to work for the R&D arm of one of the major Dutch telecommunications operators. There, he investigated new technologies in the area of sales and marketing support systems, publishing several articles and participating in technology dissemination and consultancy exercises. In the mid-nineties, he moved into the software industry, working as Product Manager for a company specializing in (XML-based) support systems for knowledge-intensive processes. In mid 2002 he joined The Open University of The Netherlands as an educational technologist, where his responsibilities cover work related to innovation in e-learning and learning technology standardisation.

The Specification, Architectures and Tools.- An Introduction to Learning Design.- The Learning Design Specification.- Architectures to Support Authoring and Content Management with Learning Design.- An Architecture for the Delivery of E-learning Courses.- An Architecture for Learning Design Engines.- A Reference Implementation of a Learning Design Engine.- Learning Design Tools.- Designing E-Learning Courses.- Basic Design Procedures for E-learning Courses.- An Instructional Engineering Method and Tool for the Design of Units of Learning.- Integrating Assessment into E-learning Courses.- Collaboration in Learning Design Using Peer-to-Peer Technologies.- Designing Adaptive Learning Environments with Learning Design.- Designing Educational Games.- Designing Learning Networks for Lifelong Learners.- How to Integrate Learning Design into Existing Practice.- Experience.- Applying Learning Design to Self-Directed Learning.- Applying Learning Design to Supported Open Learning.- Using Learning Design to Support Design and Runtime Adaptation.- The Edubox Learning Design Player.- Delivery of Learning Design: the Explor@ System’s Case.- Challenges in the Wider Adoption of Learning Design: Two Exploratory Case Studies.- A Learning Design Worked Example.

Erscheint lt. Verlag 28.12.2005
Zusatzinfo XXVIII, 412 p.
Verlagsort Berlin
Sprache englisch
Themenwelt Geisteswissenschaften
Mathematik / Informatik Informatik Software Entwicklung
Sozialwissenschaften Pädagogik
Schlagworte Adaptive Learning Environments • Architecture • Educational Games • Educational Modelling Language • E-Learning • EML • IMS Global Learning Consortium • IMS Learning Design • learning • Modeling • Networked Learning • Self-directed Learning • Valkenburg Group
ISBN-10 3-540-27360-3 / 3540273603
ISBN-13 978-3-540-27360-8 / 9783540273608
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