eSports is Business - Tobias M. Scholz

eSports is Business

Management in the World of Competitive Gaming
Buch | Hardcover
XV, 155 Seiten
2019 | 1st ed. 2019
Springer International Publishing (Verlag)
978-3-030-11198-4 (ISBN)
69,54 inkl. MwSt

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.


Tobias M. Scholz is a Postdoctoral Researcher for Human Resource Management and Organisational Behaviour at the University of Siegen, Germany. He has been involved in eSports since 2001, and is the Editor of the eSports Yearbook. He was the Editor-in-chief of the first German eSports magazine. His research focuses on organisational technology studies, HRM, and eSports. Tobias' most recent book is Big Data in Organizations and the Role of Human Resource Management (2017).

1. Introduction: The Emergence of eSports.- 2. A Short History of eSports and Management.- 3. Stakeholders in the eSports Industry.- 4. Unwritten Governing Principles.- 5. The Business Model Network.- 6. Conclusion: The Future of eSports.

Erscheinungsdatum
Zusatzinfo XV, 155 p. 4 illus.
Verlagsort Cham
Sprache englisch
Maße 148 x 210 mm
Gewicht 360 g
Themenwelt Wirtschaft Betriebswirtschaft / Management Unternehmensführung / Management
Schlagworte Business Model • business model network • competitive gaming • Co-Opetition • Eco-System • eSports industry • New Media • Stakeholder analysis • Strategic Management • video games
ISBN-10 3-030-11198-9 / 3030111989
ISBN-13 978-3-030-11198-4 / 9783030111984
Zustand Neuware
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