It Began with Babbage - Subrata Dasgupta

It Began with Babbage

The Genesis of Computer Science
Buch | Hardcover
342 Seiten
2014
Oxford University Press Inc (Verlag)
978-0-19-930941-2 (ISBN)
59,80 inkl. MwSt
A complete and accessible history of computer science, beginning with Charles Babbage in 1819.
As a field, computer science occupies a unique scientific space, in that its subject matter can exist in both physical and abstract realms. An artifact such as software is both tangible and not, and must be classified as something in between, or "liminal." The study and production of liminal artifacts allows for creative possibilities that are, and have been, possible only in computer science.
In It Began With Babbage, Subrata Dasgupta examines the unique history of computer science in terms of its creative innovations, spanning back to Charles Babbage in 1819. Since all artifacts of computer science are conceived with a use in mind, the computer scientist is not concerned with the natural laws that govern disciplines like physics or chemistry; the computer scientist is more concerned with the concept of purpose. This requirement lends itself to a type of creative thinking that, as Dasgupta shows us, has exhibited itself throughout the history of computer science. From Babbage's Difference Engine, through the Second World War, to the establishment of the term "Computer Science" in 1956, It Began With Babbage traces a lively and complete history of computer science.

Subrata Dasgupta holds a Ph.D in computer science from the University of Alberta. He is a scholar, writer, and professor whose work focuses on the nature of creativity across a variety of fields, most notably computer science. He is the author of fourteen books, including Technology and Creativity (OUP USA , 1996)

Prologue ; 1. Leibniz's Theme, Babbage's Dream ; 2. Weaving Algebraic Patterns ; 3. Missing Links ; 4. Entscheidungsproblem : What's in a Word? ; 5. Towards a Holy Grail ; 6. Intermezzo ; 7. A Tangled Web of Inventions ; 8. A Paradigm is Born ; 9. A Liminal Artifact of an Uncommon Nature ; 10. Glimpses of a Scientific Style ; 11. I Compute, Therefore I Am ; 12. 'The Best Way to Design EL' ; 13. Language Games ; 14. Going Heuristic ; 15. An Explosion of Subparadigms ; 16. Aesthetica ; Epilogue ; Dramatis personae ; Bibliography

Erscheint lt. Verlag 10.4.2014
Zusatzinfo 20 line art
Verlagsort New York
Sprache englisch
Maße 157 x 236 mm
Gewicht 612 g
Themenwelt Geschichte Teilgebiete der Geschichte Technikgeschichte
Mathematik / Informatik Informatik Theorie / Studium
Wirtschaft Betriebswirtschaft / Management Wirtschaftsinformatik
ISBN-10 0-19-930941-8 / 0199309418
ISBN-13 978-0-19-930941-2 / 9780199309412
Zustand Neuware
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