Introduction to Game Development : Comprehensive, International Edition

Introduction to Game Development : Comprehensive, International Edition

Media-Kombination
1016 Seiten
2009 | 2nd Revised edition
Cengage Learning, Inc
978-0-8400-3103-7 (ISBN)
108,15 inkl. MwSt
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Based on the curriculum guidelines of the IGDA, this book surveys the various aspects of the theory and practice of game development, design, and production. It is suitable for those who are looking to understand the entire game development process.
Based on the most recent curriculum guidelines of the IGDA, updated in 2008, "Introduction to Game Development, Second Edition" surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.

Steve Rabin is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendo's next generation systems, develops tools, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games,WizBang Software Productions, and Surreal Software. He managed and edited the AI Game Programming Wisdom series of books, as well as the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He's spoken at the Game Developers Conference and moderates the AI roundtables. Steve teaches artificial intelligence at both the University of Washington Extension and at the DigiPen Institute of Technology. He earned a B.S. in computer engineering and an M.S. in computer science, both from the University of Washington.

Part 1: Critical Game Studies; Part 2: Game Design; Part 3: Game Programming: Languages and Architecture; Part 4: Game Programming: Math, Collision Detection, and Physics; Part 5: Game Programming: Graphis, Animation, AI, Audio, and Networking; Part 6: Audio Visual Design and Production; Part 7: Game Production and the Business of Games; About the CD-ROM

Verlagsort Florence
Sprache englisch
Maße 188 x 231 mm
Gewicht 1928 g
Themenwelt Informatik Weitere Themen Computerspiele
Wirtschaft
ISBN-10 0-8400-3103-3 / 0840031033
ISBN-13 978-0-8400-3103-7 / 9780840031037
Zustand Neuware
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