ArtsIT, Interactivity and Game Creation -

ArtsIT, Interactivity and Game Creation

Creative Heritage. New Perspectives from Media Arts and Artificial Intelligence. 10th EAI International Conference, ArtsIT 2021, Virtual Event, December 2-3, 2021, Proceedings
Buch | Softcover
XII, 470 Seiten
2022 | 1st ed. 2022
Springer International Publishing (Verlag)
978-3-030-95530-4 (ISBN)
106,99 inkl. MwSt
This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtually. The 31 revised full papers presented were carefully selected from 57 submissions. The papers are thematically arranged in the following sections: Media Arts and Virtual Reality; Games; Fusions; Collaboration, Inclusion and Participation; Artificial Intelligence in Art and Culture; Approaches and Applications.

Media Arts and Virtual Reality.- Digital art and dissipative structures.- Web-Mindscape and REFLEXION - In Sync/Out of Sync - : Biofeedback and Physical Computing in Inter active New Media Art.- NerveLoop: Visualization as Speculative Process to Explore Abstract Neuroscientific Principles through New Media Art Anton Dragan Maslic.- Influence of Visual Appearance of Agents on Presence, Attractiveness, and Agency in Virtual Reality.- Reconstructing Facial Expressions of HMD Users for Avatars in VR.- Tackling online hate speech? Play Your Role! .- Dynamic Suspense Management Through Adaptive Gameplay.- Toward Injury-Aware Game Design.- Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety.- Statistical Models for Predicting Results in Professional League of Legends.- Real-time Dynamic Digital Scenography: An Electronic Opera as a Use Case.- The lost film Pontianak (1957) as a case study to evaluate different strategies of performance capture for virtual heritage.- Considering Authorial Liberty in Adaptive Interactive Narratives.- Towards Inclusive and Interactive Spaces for Breakdancing.- Collaboration, Inclusion and Participation.- Creative collaboration with the "brain" of a search engine: Effects on cognitive stimulation and evaluation apprehension.- Designing Mobile Tasks to Improve Art Description Accessibility for People with Visual Impairments.- Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling.- Resonant Webs: an international online collaborative arts performance for individuals with and without a disability.- Facilitating Mixed Reality Public Participation for Modern Construction Projects: Guiding Project Planners with a Configurator.- Artificial Intelligence in Art and Culture.- AI in Art: Simulating the Human Painting Process.- Unusual Transformation: A Deep Learning Approach to Create Art.- Synthography - An invitation to reconsider the rapidly changing toolkit of digital image creation as a new genre beyond photography.- Contextual storytelling using machine learning representations of sound and music.- Questions and answers: Important steps to let AI chatbots answer questions in the museum.- Poetic Automatisms: A Comparison of Surrealist Automatisms and Artificial Intelligence for Creative Expression.- Approaches and Applications.- Design Patterns of Health Animation - Scaling pattern Languages Into a New Domain.- The Effect of Characters' Locomotion on Audience Perception of Crowd Animation.- Information presentation in autonomous shuttle busses: - What and how? .- AI Assisted Design of Sokoban Puzzles using Automated Planning.- Logo Generation Using Regional Features: A Faster R-CNN Approach to Generative Adversarial Network.- User Study on the Effects of Explainable AI Visualizations on Non-Experts.

Erscheinungsdatum
Reihe/Serie Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Zusatzinfo XII, 470 p. 154 illus., 131 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 735 g
Themenwelt Technik Elektrotechnik / Energietechnik
Technik Nachrichtentechnik
Schlagworte Applications • Artificial Intelligence • Computer Networks • Computer Science • Computer systems • computer vision • conference proceedings • Education • Engineering • Game Design • Human-Computer Interaction (HCI) • Image Analysis • Image Processing • Image Segmentation • Informatics • Information Retrieval • interactive computer graphics • Internet • machine learning • Network Protocols • pattern recognition • Research • Signal Processing • User Interfaces
ISBN-10 3-030-95530-3 / 3030955303
ISBN-13 978-3-030-95530-4 / 9783030955304
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Wegweiser für Elektrofachkräfte

von Gerhard Kiefer; Herbert Schmolke; Karsten Callondann

Buch | Hardcover (2024)
VDE VERLAG
48,00