Break Into The Game Industry: How to Get A Job Making Video Games
Osborne/McGraw-Hill (Verlag)
978-0-07-222660-7 (ISBN)
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Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.
Ernest Adams’ experience includes over 12 years in the game industry as a lead designer, producer, and software engineer. More than 8 of those years were spent working on the very successful Electronic Arts (EA) Madden franchise. In addition to being a founder of the International Game Developer’s Association, a former Director of the Game Developer’s Conference, Adams writes a well-respected game design column for the popular game industry portal, gamasutra.com. As a high-profile member of the game industry, Adams speaks regularly at the Game Developer’s Conference and has been profiled in many publications including The New York Times.
1: A Brief History of Interactive Entertainment 2: A World of Games 3: How the Game Industry Functions 4: Inside the Fun Factory 5: Preparing to Be a Game Developer 6: Skills and Careers in the Game Industry 7: How to Get a Job 8: Legal Issues for Creative People 9: The Future of Game Development A: Educational Institutions B: IGDA Curriculum Framework C: Jobhunting Resources and Development Tools
Erscheint lt. Verlag | 16.6.2003 |
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Zusatzinfo | 10 Illustrations |
Verlagsort | New York |
Sprache | englisch |
Maße | 191 x 234 mm |
Gewicht | 600 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
Sozialwissenschaften ► Pädagogik ► Berufspädagogik | |
Technik | |
ISBN-10 | 0-07-222660-9 / 0072226609 |
ISBN-13 | 978-0-07-222660-7 / 9780072226607 |
Zustand | Neuware |
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