Real-Time Visual Effects for Game Programming
Seiten
2016
|
Softcover reprint of the original 1st ed. 2015
Springer Verlag, Singapore
978-981-10-1348-5 (ISBN)
Springer Verlag, Singapore
978-981-10-1348-5 (ISBN)
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
Basic Concepts of Visual Effects.- Water and Bubbles.- Smoke.- Fire and Ice.- Fluid Interaction.- Real-Time Visual Effects Programming.
Erscheinungsdatum | 21.11.2016 |
---|---|
Reihe/Serie | Gaming Media and Social Effects |
Zusatzinfo | 85 Illustrations, color; 81 Illustrations, black and white; XII, 227 p. 166 illus., 85 illus. in color. |
Verlagsort | Singapore |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Software Entwicklung ► User Interfaces (HCI) |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Mathematik / Informatik ► Mathematik ► Graphentheorie | |
Naturwissenschaften ► Physik / Astronomie | |
Technik | |
ISBN-10 | 981-10-1348-9 / 9811013489 |
ISBN-13 | 978-981-10-1348-5 / 9789811013485 |
Zustand | Neuware |
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