Mondo Nano
Fun and Games in the World of Digital Matter
Seiten
2015
Duke University Press (Verlag)
978-0-8223-5729-2 (ISBN)
Duke University Press (Verlag)
978-0-8223-5729-2 (ISBN)
Colin Milburn examines how nanotechnology research has developed in relation to video games, allowing for the creation of new technologies that enable the transformation of scientific speculation and video game fantasy into reality.
In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.
In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.
Colin Milburn is Gary Snyder Chair in Science and the Humanities and Professor of English, Science and Technology Studies, and Cinema and Technocultural Studies at the University of California, Davis. He is the author of Nanovision: Engineering the Future, also published by Duke University Press.
Press Start 1
Just for Fun 7
Digital Matters 39
Tempest in a Teapot 77
Massively Multiplayer Laboratories 108
Weapons-Grade Cartoons 135
Have Nanosuit—Will Travel 173
Nanopolitanisms 201
My Little Avatar 236
Game Over—Play Again? 293
Acknowledgments 301
Notes 305
Bibliography 349
Index 399
Erscheint lt. Verlag | 6.4.2015 |
---|---|
Reihe/Serie | Experimental Futures |
Zusatzinfo | 131 illustrations |
Verlagsort | North Carolina |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 699 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
Technik | |
ISBN-10 | 0-8223-5729-1 / 0822357291 |
ISBN-13 | 978-0-8223-5729-2 / 9780822357292 |
Zustand | Neuware |
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