The Advanced iOS 6 Developer's Cookbook - Erica Sadun

The Advanced iOS 6 Developer's Cookbook

(Autor)

Buch | Softcover
528 Seiten
2013 | 4th edition
Addison-Wesley Educational Publishers Inc (Verlag)
978-0-321-88422-0 (ISBN)
35,20 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
The Advanced iOS 6 Developer’s Cookbook brings together reliable, proven solutions for cutting-edge iOS 6 development. World-renowned iOS expert Erica Sadun covers device-specific development, document/data sharing, Core Text, networking, image processing, onboard cameras, audio, Address Book, Core Location, GameKit,StoreKit, push notifications, and more.

 

As in her previous bestselling iOS books, Sadun translates today’s development best practices into working code, distilling key concepts into concise recipes that are easy to understand and transfer into your own projects. This isn’t just cut and paste. Using her examples, Sadun fully explains both the “how” and “why” of advanced and specialized iOS 6 development.

 

All code is tested with iOS 6 features and iPhone, iPad, and iPod touch capabilities. Throughout, every chapter groups related tasks together, so you can jump straight to your solution without having to identify the right class or framework first. Coverage includes

 



Testing device properties so your app can take full advantage of the iOS unit it’s running on
Seamlessly sharing documents and data across apps and moving control between apps
Presenting exceptionally attractive text with freeform text typesetting
Building touch-based apps that leverage Bezier curves, splines, and other geometric tools
Securing network apps via authentication, system keychains, and OAuth
Accessing and processing image data to create special effects
Integrating live camera feeds and user snapshots
Presenting audio to users and enabling them to interact with it
Effectively using Address Book frameworks and GUI classes
Building advanced location apps with Core Location geopositioning and MapKit
Creating connected game play with GameKit/Game Center: device-to-device networking, shared leaderboards, and Internet-based matches
Integrating secure in-app purchasing with StoreKit
Communicating with users from web-based services via push notifications

Erica Sadun is the bestselling author, coauthor, and contributor to several dozen books on programming, digital video and photography, and web design, including the widely popular The iOS 5 Developer’s Cookbook. She currently blogs at TUAW.com and has blogged in the past at O’Reilly’s Mac Devcenter, Lifehacker, and Ars Technica. In addition to being the author of dozens of iOS-native applications, Erica holds a Ph.D. in Computer Science from Georgia Tech’s Graphics, Visualization, and Usability Center. A geek, a programmer, and an author, she’s never met a gadget she didn’t love. When not writing, she and her geek husband parent three geeks-in-training, who regard their parents with restrained bemusement, when they’re not busy rewiring the house or plotting global dominance.

Preface   xiii

1 Device-Specific Development   1

Accessing Basic Device Information   1

Adding Device Capability Restrictions   2

Recipe: Checking Device Proximity and Battery States   5

Recipe: Recovering Additional Device Information   9

Recipe: Using Acceleration to Locate “Up”   11

Working with Basic Orientation   12

Retrieving the Current Accelerometer Angle Synchronously   13

Recipe: Using Acceleration to Move Onscreen Objects   16

Recipe: Accelerometer-Based Scroll View   19

Recipe: Core Motion Basics   21

Recipe: Retrieving and Using Device Attitude   26

Detecting Shakes Using Motion Events   27

Recipe: Using External Screens   29

Tracking Users   35

One More Thing: Checking for Available Disk Space  35

Summary   36

2 Documents and Data Sharing   39

Recipe: Working with Uniform Type Identifiers   39

Recipe: Accessing the System Pasteboard   45

Recipe: Monitoring the Documents Folder   48

Recipe: Presenting the Activity View Controller   54

Recipe: The Quick Look Preview Controller   63

Recipe: Adding a QuickLook Action   66

Recipe: Using The Document Interaction Controller   69

Recipe: Declaring Document Support   75

Recipe: Creating URL-Based Services   82

Summary   84

3 Core Text   87

Core Text and iOS   87

Attributed Strings   89

Recipe: Basic Attributed Strings   93

Recipe: Mutable Attributed Strings   95

The Mystery of Responder Styles   98

Recipe: Attribute Stacks   100

Recipe: Using Pseudo-HTML to Create Attributed Text   105

Drawing with Core Text   109

Creating Image Cut-Outs   112

Recipe: Drawing Core Text onto a Scroll View   114

Recipe: Exploring Fonts   116

Adding Custom Fonts to Your App   118

Recipe: Splitting Core Text into Pages   119

Recipe: Drawing Attributed Text into a PDF   120

Recipe: Big Phone Text   122

Summary   125

4 Geometry   127

Recipe: Retrieving Points from Bezier Paths   127

Recipe: Thinning Points   129

Recipe: Smoothing Drawings   132

Recipe: Velocity-Based Stroking   135

Recipe: Bounding Bezier Paths   137

Recipe: Fitting Paths   142

Working with Curves   144

Recipe: Moving Items Along a Bezier Path   148

Recipe: Drawing Attributed Text Along a Bezier Path   151

Recipe: View Transforms   154

Recipe: Testing for View Intersection   161

Summary   166

5 Networking   167

Recipe: Secure Credential Storage   167

Recipe: Entering Credentials   171

Recipe: Handling Authentication Challenges   176

Recipe: Uploading Data   177

Recipe: Building a Simple Web Server   181

Recipe: OAuth Utilities   184

Recipe: The OAuth Process   188

Summary   196

6 Images   197

Image Sources   197

Reading Image Data   199

Recipe: Fitting and Filling Images   203

Recipe: Rotating Images   208

Recipe: Working with Bitmap Representations   210

Recipe: Basic Image Processing   215

Recipe: Image Convolution   216

Recipe: Basic Core Image Processing   219

Capturing View-Based Screen Shots   221

Drawing into PDF Files   222

Recipe: Reflection   223

Recipe: Emitters   226

Summary   228

7 Cameras   229

Recipe: Snapping Photos   229

Recipe: Enabling a Flashlight   233

Recipe: Accessing the AVFoundation Camera   235

Recipe: EXIF   242

Image Orientations   247

Recipe: Core Image Filtering   249

Recipe: Core Image Face Detection   251

Recipe: Sampling a Live Feed   257

Summary   260

8 Audio   261

Recipe: Playing Audio with AVAudioPlayer   261

Recipe: Looping Audio   269

Recipe: Handling Audio Interruptions   272

Recipe: Recording Audio   274

Recipe: Recording Audio with Audio Queues   280

Recipe: Picking Audio with the MPMediaPickerController   286

Creating a Media Query   288

Recipe: Using the MPMusicPlayerController   290

Summary   294

9 Connecting to the Address Book   297

The AddressBook Frameworks   297

Recipe: Searching the Address Book   322

Recipe: Accessing Contact Image Data   325

Recipe: Picking People   326

Recipe: Limiting Contact Picker Properties   329

Recipe: Adding and Removing Contacts   331

Modifying and Viewing Individual Contacts   334

Recipe: The “Unknown” Person Controller   335

Summary   338

10 Location   339

Authorizing Core Location   339

Recipe: Core Location in a Nutshell   344

Recipe: Geofencing     348

Recipe: Keeping Track of “North” by Using Heading Values   350

Recipe: Forward and Reverse Geocoding   353

Recipe: Viewing a Location   355

Recipe: User Location Annotations   360

Recipe: Creating Map Annotations   363

Summary   369

11 GameKit   371

Enabling Game Center   371

Recipe: Signing In to Game Center   373

Designing Leaderboards and Achievements   375

Recipe: Accessing Leaderboards   378

Recipe: Displaying the Game Center View Controller   380

Recipe: Submitting Scores   381

Recipe: Checking Achievements   382

Recipe: Reporting Achievements to Game Center   383

Recipe: Multiplayer Matchmaking   385

Recipe: Responding to the Matchmaker   387

Recipe: Creating an Invitation Handler   388

Managing Match State     390

Recipe: Handling Player State Changes   390

Recipe: Retrieving Player Names   392

Game Play   393

Serializing Data   394

Recipe: Synchronizing Data   397

Recipe: Turn-by-Turn Matchmaking   399

Recipe: Responding to Turn-Based Invitations  401

Recipe: Loading Matches   402

Recipe: Responding to Game Play   403

Recipe: Ending Gameplay   407

Recipe: Removing Matches   410

Recipe: Game Center Voice   411

GameKit Peer Services   415

Summary   425

12 StoreKit   427

Getting Started with StoreKit   427

Creating Test Accounts   430

Creating New In-App Purchase Items   431

Building a Storefront GUI   435

Purchasing Items   438

Validating Receipts   443

Summary   445

13 Push Notifications   447

Introducing Push Notifications   447

Provisioning Push   451

Registering Your Application   454

Recipe: Push Client Skeleton   458

Building Notification Payloads   465

Recipe: Sending Notifications   466

Feedback Service   471

Designing for Push   473

Summary     473

Index   475

Erscheint lt. Verlag 14.3.2013
Verlagsort New Jersey
Sprache englisch
Maße 180 x 230 mm
Gewicht 835 g
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Technik Nachrichtentechnik
ISBN-10 0-321-88422-1 / 0321884221
ISBN-13 978-0-321-88422-0 / 9780321884220
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Schritt für Schritt einfach erklärt

von Philip Kiefer

Buch | Softcover (2023)
Markt + Technik (Verlag)
19,95