Digital Game Culture in Korea
The Social at Play
Seiten
2023
Lexington Books (Verlag)
978-1-7936-0139-1 (ISBN)
Lexington Books (Verlag)
978-1-7936-0139-1 (ISBN)
Digital Game Culture in Korea: The Social at Play is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in everyday life. Florence M. Chee argues that the casting of online games as singularly problematic or addictive largely ignores the socially generative and, at times, pivotally important means of connection among games, players, and the communities they foster. Through focusing on Korea’s sociohistorical and technocultural context, this work celebrates and recognizes the foundational role of Korean game culture in shaping global games and play. Scholars of game studies, communication, and technoculture will find this book of particular interest.
Florence M. Chee is associate professor of digital communication in the School of Communication and director of the Center for Digital Ethics and Policy (CDEP) at Loyola University Chicago.
Table of Contents
Preface
Acknowledgments
Chapter One: Games as Communication: Savior or Scourge?
Chapter Two: The Rise of Digital Game Culture in Korea
Chapter Three: The Social Addict: Infrastructures of Togetherness
Chapter Four: Gender Pipelines and Pipedreams: Games Industry and Mobility
Chapter Five: Gaming the Future: Holding Space for Better Worlds
Bibliography
About the Author
Erscheinungsdatum | 12.04.2023 |
---|---|
Verlagsort | Lanham, MD |
Sprache | englisch |
Maße | 158 x 237 mm |
Gewicht | 376 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
Sozialwissenschaften ► Kommunikation / Medien ► Kommunikationswissenschaft | |
Sozialwissenschaften ► Soziologie ► Mikrosoziologie | |
ISBN-10 | 1-7936-0139-9 / 1793601399 |
ISBN-13 | 978-1-7936-0139-1 / 9781793601391 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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