New Perspectives on the Social Aspects of Digital Gaming -

New Perspectives on the Social Aspects of Digital Gaming

Multiplayer 2
Buch | Softcover
210 Seiten
2019
Routledge (Verlag)
978-0-367-87723-1 (ISBN)
48,60 inkl. MwSt
This volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.
Expanding on the work in the volume Multiplayer, this new book explores several other areas related to social gaming in detail. The aim is to go beyond a typical "edited book" concept, and offer a very concise volume with several focal points that are most relevant for the current debate about multiplayer games, both in academia and society. As a result, the volume offers the latest research findings on online gaming, social forms of gaming, identification, gender issues and games for change, primarily applying a social-scientific approach.

Thorsten Quandt holds the chair of Online Communication at the University of Münster, Germany. Rachel Kowert recently completed a Post-Doctoral Fellowship at the University of Münster, Germany.

1. Multiplayer and beyond: Witnessing the evolution of gaming



[Thorsten Quandt & Rachel Kowert]

Part I: Social Forms of Gaming



2. From social play to social games and back: The emergence and development of social network games



[Frans Mäyrä, Jaakko Sternos, Janne Paavilainen, & Annakaisa Kultima]



3. Identifying social forms of flow in multi-user games



[Joceran Borderie & Nicolas Michinov]



4. Envisioning the other: A grounded exploration of social roles in digital game play



[Jasmien Vervaeke, Frederik De Grove, & Jan Van Looy]

Part II: Online Gaming



5. Multiplayer games as the ultimate communication lab and incubator: A multi-media Study



[John L. Sherry, Andy Boyan, Kendra Knight, Cherylann Edwards, & Qi Hao]



6. The MMORPG designer’s journey: Casualization and its consequences for social interactions



[Daniel Pietschmann, Benny Liebold, & Georg Valtin]



7. Multiplayer features and game success



[André Marchand]

Part III: Gender Issues in Gaming Communities



8. Sexism in video games and the gaming community



[Jesse Fox & Wai Yen Tang]



9. Women are from FarmVille, Men are from ViceCity: The cycle of exclusion and sexism in video game content and culture



[Rachel Kowert, Johannes Breuer, & Thorsten Quandt]

Part IV: Games for Change



10. The key features of persuasive games: A model and case analysis



[Ruud Jacobs, Jeroen Jansz, & Teresa de la Hera Conde-Pumpido]



11. "Resist the dictatorship of Malygos on Coldarra Island!" Evidence of MMOG culture in Taiwan’s Sunflower Social Movement



[Holin Lin & Chuen Tsai Sun]



12. Between drudgery and "Promesse du bonheur": Games and gamification



[Mathias Fuchs]

Erscheinungsdatum
Reihe/Serie Routledge Advances in Game Studies
Verlagsort London
Sprache englisch
Maße 152 x 229 mm
Gewicht 308 g
Themenwelt Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Sozialwissenschaften Soziologie Mikrosoziologie
ISBN-10 0-367-87723-6 / 0367877236
ISBN-13 978-0-367-87723-1 / 9780367877231
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
wie KI und virtuelle Welten von uns Besitz ergreifen – und die …

von Joachim Bauer

Buch | Hardcover (2023)
Heyne (Verlag)
22,00
eine jüdische Filmgeschichte der Bundesrepublik

von Lea Haselberg; Johannes Praetorius-Rhein; Erik Riedel …

Buch | Hardcover (2023)
Hanser (Verlag)
28,00
Konzept und Produktion

von Hannes Rall

Buch | Softcover (2023)
Herbert von Halem Verlag
37,00