Gamer Nation
The Rise of Modern Gaming and the Compulsion to Play Again
Seiten
2018
Prometheus Books (Verlag)
978-1-63388-379-6 (ISBN)
Prometheus Books (Verlag)
978-1-63388-379-6 (ISBN)
- Titel nicht im Sortiment
- Artikel merken
A tech-industry insider takes a critical look at the effect games are having on our short- and long-term happiness and assesses the cultural prospects of a society increasingly obsessed with gaming.
The American "game economy" has become an enormous enterprise, devouring roughly one-ninth of America's entire economic output. This overview of arguably the most influential segment of the entertainment industry examines the perspectives of gaming enthusiasts, addicts, designers, arcade owners, psychologists, philosophers, and more. Weighing the positive and negative aspects of games, the author considers their effect not only upon the players but upon culture and society. What trade-offs are being made when people play games for twenty-plus hours a week?
The author puts particular emphasis on Candy Crush, whose enormous popularity has left all other games far behind. Since 2013 it has been installed over a billion times and its simplicity has disrupted previous game-design assumptions, proving new games don't have to be sophisticated and graphically immersive.
He also offers insights from interviews with experts on the mechanics of manipulation. Sophisticated psychological tools are used to design games that are compelling, irresistible, and possibly addicting. In a few case, obsessive game-playing has been the cause of death.
Whether you enjoy games as a harmless pastime or are suspicious of their effects on the quality of your family's life, you'll want to read this wide-ranching exploration of the growing game phenomenon.
The American "game economy" has become an enormous enterprise, devouring roughly one-ninth of America's entire economic output. This overview of arguably the most influential segment of the entertainment industry examines the perspectives of gaming enthusiasts, addicts, designers, arcade owners, psychologists, philosophers, and more. Weighing the positive and negative aspects of games, the author considers their effect not only upon the players but upon culture and society. What trade-offs are being made when people play games for twenty-plus hours a week?
The author puts particular emphasis on Candy Crush, whose enormous popularity has left all other games far behind. Since 2013 it has been installed over a billion times and its simplicity has disrupted previous game-design assumptions, proving new games don't have to be sophisticated and graphically immersive.
He also offers insights from interviews with experts on the mechanics of manipulation. Sophisticated psychological tools are used to design games that are compelling, irresistible, and possibly addicting. In a few case, obsessive game-playing has been the cause of death.
Whether you enjoy games as a harmless pastime or are suspicious of their effects on the quality of your family's life, you'll want to read this wide-ranching exploration of the growing game phenomenon.
Eric Geissinger is the author of Virtual Billions- The Genius, the Drug Lord, and the Ivy League Twins behind the Rise of Bitcoin. He has worked as a technical writer for Silicon Valley software companies for seventeen years. His short fiction and poetry have appeared in several literary journals. He lives in the Finger Lakes region of New York with his wife and two daughters.
Erscheinungsdatum | 03.08.2018 |
---|---|
Sprache | englisch |
Maße | 162 x 235 mm |
Gewicht | 522 g |
Themenwelt | Geisteswissenschaften ► Psychologie ► Persönlichkeitsstörungen |
Informatik ► Weitere Themen ► Computerspiele | |
Sozialwissenschaften ► Kommunikation / Medien ► Journalistik | |
Wirtschaft ► Betriebswirtschaft / Management | |
ISBN-10 | 1-63388-379-5 / 1633883795 |
ISBN-13 | 978-1-63388-379-6 / 9781633883796 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Ein offizielles Minecraft-Handbuch
Buch | Hardcover (2022)
SchneiderBuch (Verlag)
12,00 €
Ein offizielles Minecraft-Handbuch
Buch | Hardcover (2022)
SchneiderBuch (Verlag)
12,00 €
Über 20 exklusive Bauanleitungen
Buch | Hardcover (2023)
SchneiderBuch (Verlag)
12,00 €