Gaming Globally
Palgrave Macmillan (Verlag)
978-1-349-43501-2 (ISBN)
Ben Aslinger is Assistant Professor of Media and Culture in the Department of English and Media Studies at Bentley University.
Introduction;N.B. Huntemann and B. Aslinger MACRO Who Plays, Who Pays? Mapping Video Game Production and Consumption Globally; R. Nichols Women in Video Games: The Case of Hardware Production and Promotion; N.B. Huntemann Redefining the Console for the Global, Networked Era; B. Aslinger Snapshot 1: Video Game Development in Brazil; J. Portnow, A. Protasio, K. Donaldson Snapshot 2: Video Game Development in Argentina; A. Pérez Fernández PLAY PRACTICES Snapshot 3: Crafting a Path into Gaming Culture; S.C. Duncan Heterogeneity in Game Histories; P. Tan and K. Mitgutsch Playing at Being Social: A Cross-Generational Case Study of Social Gaming in Shanghai, China; L. Hjorth and M. Arnold Unintended Travel: ROM Hackers and Fan Translations of Japanese Video Games; M. Consalvo LOCALIZATION Equip Shield: The Role of Semi-Permeable Cultural Isolation in the History of Games and Comics; B. P. Johnson Indiana Jones Fights the Communist Police: Local Appropriation of the Text Adventure Genre in 1980s Czechoslovakia; J. Švelch How Do You Say Gamer in Hindi?: Exploratory Research on the Indian Digital Game Industry and Culture; A. Shaw Snapshot 4: Australian Video Games: The Collapse and Reconstruction of an Industry; C. McCrea STRATGIES Snapshot 5: Game Censorship and Regulation in the United States; C.A. Kocurek Space Wars: The Politics of Games Production in Europe; A. Kerr Internet Development and the Commercialization of Online Gaming in China; P. Chung and A. Fung Video Game Development in the Middle East: Iran, the Arab World, and Beyond; V. Sisler
Erscheinungsdatum | 12.08.2016 |
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Reihe/Serie | Critical Media Studies |
Zusatzinfo | 14 Illustrations, black and white; XI, 279 p. 14 illus. |
Verlagsort | Basingstoke |
Sprache | englisch |
Maße | 140 x 216 mm |
Themenwelt | Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft |
Sozialwissenschaften ► Soziologie ► Mikrosoziologie | |
Schlagworte | Comic • consumption • Europe • Gaming • Internet • Online • Politics • Video |
ISBN-10 | 1-349-43501-5 / 1349435015 |
ISBN-13 | 978-1-349-43501-2 / 9781349435012 |
Zustand | Neuware |
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