Violent Games
Bloomsbury Academic USA (Verlag)
978-1-62892-561-6 (ISBN)
Drawing on new insights achieved from research located at an intersection between humanities, social and computer sciences, Gareth Schott’s addition to the Approaches in Digital Game Studies series interrogates the nature and meaning of the “violence” encountered and experienced by game players. In focusing on the various ways "violence" is mediated by both the rule system and the semiotic layer of games, the aim is to draw out the distinctiveness of games' exploitation of violence or violent themes.
An important if not canonical text in the debates about video games and violence, Violent Games constitutes an essential book for those wishing to make sense of the experience offered by games as technological, aesthetic, and communicational phenomena in the context of issues of media regulation and the classification of game content “as” violence.
Gareth Schott is Senior Lecturer in Screen and Media Studies at the University of Waikato, New Zealand. He has been an active writer and researcher in the field of game studies since its inception in 2001. Schott is the co-author of Computer Games: Text, Narrative and Play (2006), a major output from the Arts and Humanities Research Board (UK) funded study conducted at IOE, UCL’s Faculty of Education and Society, University College London, UK with colleagues David Buckingham, Andrew Burn and Diane Carr.
Preface
Chapter 1 - Violent Games / Game Violence
Chapter 2 - Violent Media as a Political Conception
Chapter 3 - Games as Artifice
Chapter 4 - Subjective Realism
Chapter 5 - Performative Inquiry,Intent and Awareness
Chapter 6 - The Activation of Violence
Chapter 7 - The Aestheticisation of Violence
Chapter 8 - Undeniable Content and Serious Intent
Chapter 9 - Adopting a Configurative Sensibility
Bibliography
Index
Erscheinungsdatum | 28.07.2016 |
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Reihe/Serie | Approaches to Digital Game Studies |
Zusatzinfo | 25 bw illus |
Verlagsort | New York |
Sprache | englisch |
Maße | 140 x 216 mm |
Gewicht | 336 g |
Themenwelt | Informatik ► Weitere Themen ► Computerspiele |
Mathematik / Informatik ► Mathematik | |
Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft | |
Sozialwissenschaften ► Soziologie | |
ISBN-10 | 1-62892-561-2 / 1628925612 |
ISBN-13 | 978-1-62892-561-6 / 9781628925616 |
Zustand | Neuware |
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