Cinematic Game Secrets for Creative Directors and Producers
Focal Press (Verlag)
978-0-240-81071-3 (ISBN)
Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production.
Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games).
By Rich Newman, Rich Newman is an NYU certified film director with experience working production in the film and game industries. Credits include the Texas Chainsaw Massacre (remake), Friday Night Lights, Man of the House, and The Alamo. He also worked in the game industry for Midway Entertainment at the Austin, TX studio and is currently functioning as a contractor in the game industry. He is also a staff writer for GamingTrend (gamingtrend.com).
Part 1 Game Industry Primer; Chapter 1 The Production Process; Chapter 2 Understanding Preproduction; Chapter 3 Production in the Game Industry; Chapter 4 Postproduction; Part 2 Incorporating Cinematic Skills; Chapter 5 Writer; Chapter 6 Storyboard and Concept Art; Chapter 7 Cinematography for Games; Chapter 8 Producer; Chapter 9 Casting; Chapter 10 Directing; Chapter 11 Sound Design; Part 3 Creating Your Own Cinematic Project; Chapter 12 Getting Started; Chapter 13 The Game Business; Chapter 14 Legal Issues;
Erscheint lt. Verlag | 2.10.2008 |
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Verlagsort | Oxford |
Sprache | englisch |
Maße | 219 x 276 mm |
Gewicht | 450 g |
Themenwelt | Kunst / Musik / Theater ► Fotokunst |
Sachbuch/Ratgeber ► Freizeit / Hobby ► Fotografieren / Filmen | |
Mathematik / Informatik ► Informatik ► Grafik / Design | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 0-240-81071-6 / 0240810716 |
ISBN-13 | 978-0-240-81071-3 / 9780240810713 |
Zustand | Neuware |
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