Discrete Optimization in Architecture (eBook)
XIV, 105 Seiten
Springer Singapore (Verlag)
978-981-10-1106-1 (ISBN)
This book presents three projects that demonstrate the fundamental problems of architectural design and urban composition - the layout design, evaluation and optimization. Part I describes the functional layout design of a residential building, and an evaluation of the quality of a town square (plaza).
The algorithm for the functional layout design is based on backtracking using a constraint satisfaction approach combined with coarse grid discretization. The algorithm for the town square evaluation is based on geometrical properties derived directly from its plan.
Part II introduces a crowd-simulation application for the analysis of escape routes on floor plans, and optimization of a floor plan for smooth crowd flow. The algorithms presented employ agent-based modeling and cellular automata.
Dr. Machi Zawidzki's doctoral research focused on various optimization methods based on CI for the fundamental problems of the architectural design: Functionality, Structure and Aesthetics. His research interests are in
designing built environment, especially in ergonomics and architectural design.
This book presents three projects that demonstrate thefundamental problems of architectural design and urban composition the layoutdesign, evaluation and optimization. Part I describes the functional layoutdesign of a residential building, and an evaluation of the quality of a townsquare (plaza).The algorithm for the functional layout design is based onbacktracking using a constraint satisfaction approach combined with coarse griddiscretization. The algorithm for the town square evaluation is based ongeometrical properties derived directly from its plan.Part II introduces a crowd-simulation application for theanalysis of escape routes on floor plans, and optimization of a floor plan forsmooth crowd flow. The algorithms presented employ agent-based modeling andcellular automata.
Dr. Machi Zawidzki’s doctoral research focused on various optimization methods based on CI for the fundamental problems of the architectural design: Functionality, Structure and Aesthetics. His research interests are indesigning built environment, especially in ergonomics and architectural design.
Quantization in Architecture & Urban Design:1. Tessellation of space1.1 Traditional grid/guideline systems (before the computer era)1.1.1 Architecture1.1.2 Urban Design1.2 Modern (of the computer era) grid systems1.2.1 “Collateral” systems, that is, derived from existing image pixelation1.2.2. Space discretization serving optimization1.2.3 Novel architectonic grid systems1.2.3.1 Fine grid (“one cell = one agent”)1.2.3.1.1 Agent based modeling for crowd simulation1.2.3.1.2 Simulation in regular tessellations: Square, Triangular& Hexagonal1.2.3.2 Coarse grid (“cell side = minimal corridor width” )2. Discretization of Time2.1 The role of time in architectural (and urban design?)2.1.1 Crowd simulations2.1.2 Daylight simulations3. Module as a building component3.1 Definition of a modular system and an overview of existing modular systems3.2. Principles of two novel modular systems: Pipe-Z (PZ) & Truss-Z (TZ)3.2.1 Deployability of PZ & TZ4. Bringing it all together: Overview of the cellular automaton (CA) shading as a system with discrete time& space and realized with congruent modules.4.1 Building Envelope and Daylighting4.2 Why cellular automata (CA) to drive shading of building envelopes?4.3 One-dimensional CA applied on surfaces4.3.1 Various CA in square grid4.3.2 Other regular tessellations: hexagonal and triangular4.3.3 Rotating polarized film shading system4.4 Two-dimensional CA on surfaces4.4.1 Triangular CA4.4.2 CA on triangulated free-form surfaces4.5 Application of evolutionary algorithms for optimization of CA shading4.6 Prototypes
Erscheint lt. Verlag | 9.7.2016 |
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Reihe/Serie | SpringerBriefs in Architectural Design and Technology | SpringerBriefs in Architectural Design and Technology |
Zusatzinfo | XIV, 105 p. 96 illus., 82 illus. in color. |
Verlagsort | Singapore |
Sprache | englisch |
Themenwelt | Informatik ► Weitere Themen ► CAD-Programme |
Naturwissenschaften ► Geowissenschaften ► Geografie / Kartografie | |
Naturwissenschaften ► Physik / Astronomie | |
Sozialwissenschaften ► Politik / Verwaltung | |
Technik ► Bauwesen | |
Technik ► Maschinenbau | |
Schlagworte | Agent Based Modeling • Aggregate objective function • Architectural floor-plan • Backtracking • Bottleneck • Coarse Grid • constraint satisfaction problem • Crowd dynamics • Discrete Optimization • Distance potential field • Functional layout • Gridization • Grid rotation • heat map • Human subjective evaluation • Multi-objective • Pedestrian traffic • Regular (Platonic) tessellation • Square (Plaza) evaluation • Square triangular hexagonal grid |
ISBN-10 | 981-10-1106-0 / 9811011060 |
ISBN-13 | 978-981-10-1106-1 / 9789811011061 |
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