Digital Representations of the Real World -

Digital Representations of the Real World

How to Capture, Model, and Render Visual Reality
Buch | Hardcover
455 Seiten
2015
Apple Academic Press Inc. (Verlag)
978-1-4822-4381-9 (ISBN)
159,95 inkl. MwSt
Create Genuine Visual Realism in Computer Graphics

Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.

Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications

The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements.

Overcome Challenges in Your Own Research Experiments

This book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods.

Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt

Acquiring the Real World. Reconstruction—Data Processing Techniques. Modeling Reality. Authentic Rendering, Display, and Perception. Applications. Bibliography. Index.

Erscheint lt. Verlag 12.5.2015
Zusatzinfo 7 Tables, color; 137 Illustrations, color
Verlagsort Oakville
Sprache englisch
Maße 235 x 191 mm
Gewicht 1111 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Naturwissenschaften Physik / Astronomie Optik
ISBN-10 1-4822-4381-4 / 1482243814
ISBN-13 978-1-4822-4381-9 / 9781482243819
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Modelle für 3D-Druck und CNC entwerfen

von Lydia Sloan Cline

Buch | Softcover (2022)
dpunkt (Verlag)
34,90
Einstieg und Praxis

von Werner Sommer; Andreas Schlenker

Buch | Softcover (2023)
Markt + Technik (Verlag)
19,95
alles zum Drucken, Scannen, Modellieren

von Werner Sommer; Andreas Schlenker

Buch | Softcover (2024)
Markt + Technik Verlag
24,95