VRML 2.0 Sourcebook
Seiten
1996
|
2nd edition
John Wiley & Sons Inc (Verlag)
978-0-471-16507-1 (ISBN)
John Wiley & Sons Inc (Verlag)
978-0-471-16507-1 (ISBN)
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THE BEST BOOK AVAILABLE ON VRML FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on the Internet with VRML.
THE BEST BOOK AVAILABLE ON VRML
FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT
It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on the Internet with VRML. Focusing on step-by-step guidance and insider tips and tricks, this task-oriented guide contains everything you need to make optimum use of this new technology. Totally rewritten for Version 2.0, this book explains:
* How to design complex objects for your virtual world using VRML
* How to use special lighting, viewpoints, and professional graphics techniques to create extremely realistic worlds
* How to animate objects in and write scripts for your 3-D world with behaviors.
Packed with fascinating and instructive examples, diagrams, and screen captures, VRML 2.0 Sourcebook is an invaluable technical resource for professional developers and hobbyists alike.
CD-ROM includes:
* All the code for the VRML objects and worlds in the book
* Textures and VRML objects that can be used to create more realistic VRML worlds
* VRML Web browsers, authoring tools, and graphic manipulation tools
* Java and JavaScript code to add behaviors to VRML worlds
* Additional VRML worlds not in the book
THE BEST BOOK AVAILABLE ON VRML
FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT
It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on the Internet with VRML. Focusing on step-by-step guidance and insider tips and tricks, this task-oriented guide contains everything you need to make optimum use of this new technology. Totally rewritten for Version 2.0, this book explains:
* How to design complex objects for your virtual world using VRML
* How to use special lighting, viewpoints, and professional graphics techniques to create extremely realistic worlds
* How to animate objects in and write scripts for your 3-D world with behaviors.
Packed with fascinating and instructive examples, diagrams, and screen captures, VRML 2.0 Sourcebook is an invaluable technical resource for professional developers and hobbyists alike.
CD-ROM includes:
* All the code for the VRML objects and worlds in the book
* Textures and VRML objects that can be used to create more realistic VRML worlds
* VRML Web browsers, authoring tools, and graphic manipulation tools
* Java and JavaScript code to add behaviors to VRML worlds
* Additional VRML worlds not in the book
ANDREA L. AMES is a Junior Fellow of the SDSC and a technical communication and new communication media expert at Informix Software, Inc. DAVID R. NADEAU is an expert in interactive 3-D computer graphics and is coleader of the VRML research and development effort at SDSC. JOHN L. MORELAND is an expert in programming for interactivity and multimedia systems development, and is coleader of the VRML R&D team at SDSC.
Preface ix
Acronyms and Abbreviations xiii
Notation xvii
1 Introduction 1
2 Use of satellites for VSAT networks 47
3 Operational aspects 79
4 Networking aspects 99
5 Radio frequency link analysis 171
Appendices 239
References 265
Index 267
Erscheint lt. Verlag | 23.12.1996 |
---|---|
Verlagsort | New York |
Sprache | englisch |
Maße | 193 x 234 mm |
Gewicht | 1243 g |
Einbandart | Paperback |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 0-471-16507-7 / 0471165077 |
ISBN-13 | 978-0-471-16507-1 / 9780471165071 |
Zustand | Neuware |
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