Foundations of 3D Graphics Programming
Using JOGL and Java 3D
Seiten
2006
Springer London Ltd (Verlag)
978-1-84628-185-3 (ISBN)
Springer London Ltd (Verlag)
978-1-84628-185-3 (ISBN)
- Titel erscheint in neuer Auflage
- Artikel merken
Zu diesem Artikel existiert eine Nachauflage
Gives you a shortcut to graphics theory and programming using JOGL, a vehicle of 3D graphics programming in Java. This work is designed as a shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and can serve nearly as well as a 3D graphics textbook for students who know programming basics already.
This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will serve nearly as well as a concise 3D graphics textbook for students who know programming basics already. Moreover, it is a good reference for C/C++ graphics programmers to learn Java and JOGL. It is recommended for readers who know basic vector analysis and programming already.
This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. The book is designed as an excellent shortcut for scientists and engineers who understand Java programming to learn 3D graphics, and will serve nearly as well as a concise 3D graphics textbook for students who know programming basics already. Moreover, it is a good reference for C/C++ graphics programmers to learn Java and JOGL. It is recommended for readers who know basic vector analysis and programming already.
Introduction.- Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- Curved Models.- Programming in Java3D.- Advanced Topics.
Erscheint lt. Verlag | 11.8.2006 |
---|---|
Zusatzinfo | 139 black & white illustrations, 34 colour illustrations, 37 black & white halftones, 102 black & white line drawings |
Verlagsort | England |
Sprache | englisch |
Maße | 181 x 235 mm |
Einbandart | gebunden |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
ISBN-10 | 1-84628-185-7 / 1846281857 |
ISBN-13 | 978-1-84628-185-3 / 9781846281853 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Methoden, Konzepte und Algorithmen in der Optotechnik, optischen …
Buch | Hardcover (2024)
Hanser (Verlag)
39,99 €