Creating Games - Morgan McGuire, Odest Chadwicke Jenkins

Creating Games

Mechanics, Content, and Technology
Buch | Hardcover
500 Seiten
2008
A K Peters (Verlag)
978-1-56881-305-9 (ISBN)
103,45 inkl. MwSt
Presents an overview of the technology and mechanisms of game design. This book emphasizes the broad view of a game team and teaches you about your teammates' area so that you can work effectively with them. It includes many worksheets and exercises to help get your small indie team off the ground.
Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground.

Special features:




Exercises at the end of each chapter combine comprehension tests with problems that help the reader interact with the material
Worksheet exercises provide creative activities to help project teams generate new ideas and then structure them in a modified version of the format of a game industry design document
Pointers to the best resources for digging deeper into each specialized area of game development
Website with worksheets, figures from the book, and teacher materials including study guides, lecture presentations, syllabi, supplemental exercises, and assessment materials

Morgan McGuire is an Assistant Professor of Computer Science at Williams College, where he teaches computer graphics and games. He is also a games industry consultant with credits including Titan Quest (2006), ROBLOX (2005), Zen of Sudoku (2007), and a yet-unannounced Activision title. He received his Ph.D in Computer Science from Brown University. Odest Chadwicke Jenkins is an Assistant Professor of Computer Science at Brown University. In 2007, Jenkins received the Presidential Early Career Award for Scientists and Engineers and Young Investigator funding from the Office of Naval Research. He received his Ph.D in Computer Science from the University of Southern California.

Minigame Design Exercise. The Process of Development and Theory of Design. Managing Innovation. Critique and Proposal. The Design Document.
Game Technology. Strategic Thought. Balance. Mechanics. Creating a World.
Art Direction. 3D Modeling. Real-Time Rendering. Physical Simulation. Network Programming. User Input. Artificial Intelligence. Social Issues. Appendices. Bibliography. Index.

Erscheint lt. Verlag 23.12.2008
Verlagsort Natick
Sprache englisch
Maße 191 x 235 mm
Gewicht 1065 g
Themenwelt Informatik Weitere Themen Computerspiele
ISBN-10 1-56881-305-8 / 1568813058
ISBN-13 978-1-56881-305-9 / 9781568813059
Zustand Neuware
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