Nintendo Wii Flash Game Creator's Guide - Todd Perkins

Nintendo Wii Flash Game Creator's Guide

(Autor)

Buch | Softcover
315 Seiten
2008
Osborne/McGraw-Hill (Verlag)
978-0-07-154525-9 (ISBN)
39,85 inkl. MwSt
The Nintendo Wii is a game console to support Adobe Flash animation. This book teaches Flash animation and ActionScript skills so you can create several popular types of games to play on the Wii. It reveals how to create games that use the Wii's controllers in a variety of innovative ways, and learn how to scale game graphics for viewing on TV.
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.

Create your own Flash games for the Wii

Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web.



Build Flash-based objects, layers, and controls

Work with timelines, keyframes, and .SWF files
Develop and animate original characters, backgrounds, and landscapes
Integrate unconventional mouse and Wii controller interactivity
Create, modify, and control movie clips using ActionScript 2.0
Design radical enemies, custom cursors, and invisible buttons
Incorporate audio, game timers, and score tracking
Publish your games to the Web and share them via the Wii's online connection service

Todd Perkins is an Adobe Certified Instructor in Flash who teaches Flash, ActionScript, Dreamweaver, Flex, and other courses for KnowledgeWorks, Sterling Ledet and Associates, Future Media Concepts, and American Media Training.

Chapter 1. Flash Fundamentals
Chapter 2. ActionScript 2.0 Essentials
Chapter 3. Creating Your First Wii Game
Chapter 4. Creating Enemies: A Meteor Shooting Game
Chapter 5. Utilizing the Wii Remote: A Hammer Game
Chapter 6. Applying Advanced Logic and Interactivity: A Paper Rock Scissors Game
Chapter 7. Adding Circular Motion Detection: A Clock Game
Chapter 8. Detecting Acceleration: A Running Game
Index

Erscheint lt. Verlag 16.6.2008
Verlagsort New York
Sprache englisch
Maße 180 x 229 mm
Gewicht 548 g
Themenwelt Mathematik / Informatik Informatik Software Entwicklung
Informatik Weitere Themen Computerspiele
ISBN-10 0-07-154525-5 / 0071545255
ISBN-13 978-0-07-154525-9 / 9780071545259
Zustand Neuware
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