Virtual Storytelling. Using Virtual Reality Technologies for Storytelling
Springer Berlin (Verlag)
978-3-540-30511-8 (ISBN)
Virtual Reality Technologies.- Virtual Reality Technology and Museum Exhibit.- A Context-Based Storytelling with a Responsive Multimedia System (RMS).- FELIX 3D Display: Human-Machine Interface for Interactive Real Three-Dimensional Imaging.- Proposing Daily Visual Feedback as an Aide to Reach Personal Goals.- Sound Navigation in PHASE Installation: Producing Music as Performing a Game Using Haptic Feedback.- Virtual Characters.- Action Planning for Virtual Human Performances.- An Emotional Architecture for Virtual Characters.- Generating Verbal and Nonverbal Utterances for Virtual Characters.- Scenejo - An Interactive Storytelling Platform.- Drama and Emotion.- Did It Make You Cry? Creating Dramatic Agency in Immersive Environments.- Formal Encoding of Drama Ontology.- Emotional Spectrum Developed by Virtual Storytelling.- The Control of Agents' Expressivity in Interactive Drama.- Agency and the "Emotion Machine".- Environment Expression: Telling Stories Through Cameras, Lights and Music.- Interactive Digital Storytelling.- Toward Interactive Narrative.- Managing a Non-linear Scenario - A Narrative Evolution.- Motif Definition and Classification to Structure Non-linear Plots and to Control the Narrative Flow in Interactive Dramas.- INSCAPE: Storymodels for Interactive Storytelling and Edutainment Applications.- Meta-Data for Interactive Storytelling.- New Ways of Narrative.- Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds.- Telling Stories Knowing Nothing: Tackling the Lack of Common Sense Knowledge in Story Generation Systems.- How Do We Build This Thing?: Imagining Frameworks for Personal Narratives.- Beneficial Dependencies: Design Principles for Narrative Games.- Storytelling for the Small Screen: Authoring andProducing Reconfigurable Cinematic Narrative for Sit-Back Enjoyment.- Interactivity.- The Role of Tangibles in Interactive Storytelling.- Enabling Communications-Based Interactive Storytelling Through a Tangible Mapping Approach.- A Multidimensional Scale Model to Measure the Interactivity of Virtual Storytelling.- Applications.- The Rapunsel Project.- Automatic Conversion from E-Content into Virtual Storytelling.- The Lost Cosmonaut: An Interactive Narrative Environment on the Basis of Digitally Enhanced Paper.- Dream of Mee-Luck: Aspiration for a New Dawn.- Interactivity and Digital Environments: Designing a Storymap for Gormenghast Explore .
Erscheint lt. Verlag | 24.11.2005 |
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Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XII, 292 p. |
Verlagsort | Berlin |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 960 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | 3D • AI-based storytelling • animated characters • Animation • Architecture • cooperative activities • HCI • interactive narrative • interactive storytelling • Lifelike Characters • mixed reality • Multimedia • Navigation • Ontology • Performance • robotic actors • story authoring • Virtual Environments • virtual humans • Virtual Reality • Virtual Storytelling |
ISBN-10 | 3-540-30511-4 / 3540305114 |
ISBN-13 | 978-3-540-30511-8 / 9783540305118 |
Zustand | Neuware |
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