Object-Oriented Programming in Java
Pearson
978-0-321-24574-8 (ISBN)
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Its distinctive graphical approach, replete with graphics-based examples and exercises, provides valuable motivation for first-time programmers and captures students’ attention through visually appealing applications. This book gives students the opportunity to gain realistic experience of writing larger programs that are systems of cooperating objects. It incorporates the newest Java 5.0 features including the standard Scanner class and offers extensive data structures coverage (stacks, queues, linked lists and trees).
Contents
Preface
Chapter 0 Background
0.1 Introduction
0.2 Computer hardware
0.3 Computer software
0.4 Programming languages and Java
0.5 Executing a program
0.6 Software tools for programming
0.7 How compilation works in Java
0.8 The process of writing programs
0.9 What if your program doesn’t work?
Summary
Self-Check Questions
Exercises
Chapter 1 Introduction to Objects
1.1 Introduction
1.2 Concepts
1.3 Mechanics
1.4 Working Out with Objects: getting starting with Java
Summary
Self-Check Questions
Exercises
Programming Projects
New Style Conventions
Chapter 2 Methods with Parameters
2.1 Introduction
2.2 Concepts
2.3 Mechanics
2.4 Working Out with Objects: the talking sun
2.5 Working Out with Composite Objects: the Snowman
Summary
Self-Check Questions
Exercises
Programming Projects
Chapter 3 Inheritance
3.1 Introduction
3.2 Concepts
3.3 Mechanics
3.4 Working Out with Inheritance: the Blobs
Summary
Self-Check Questions
Exercises
Programming Projects
Chapter 4 Interfaces
4.1 Introduction
4.2 Concepts
4.3 Mechanics
4.4 Working Out with Interfaces: a movable sun
4.5 Working Out with Interfaces and Composite Shapes: a movable hat
4.6 Recipes
Summary
Self-Check Questions
Exercises
Programming Projects
Chapter 5 Polymorphism
5.1 Introduction
5.2 Concepts
5.3 Mechanics
5.4 Working Out with Polymorphism: the sketch pad
Summary
Self-Check Questions
Exercises
Programming Projects
Chapter 6 Introduction to Arithmetic and Conditional Statements
6.1 Introduction
6.2 Concepts
6.3 Mechanics
6.4 Working Out with arithmetic and conditionals: Daisy,Daisy, give me your answer do
Summary
Self-Check Questions
Exercises
Programming Projects
Chapter 7 Two-Dimensional Graphical Shapes
7.1 Introduction
7.2 Concepts
7.3 Working Out with Windows and Shapes - FirstApp revisited
7.4 Working Out with Events and Animation - the bouncing ball
7.5 Working Out with Events and Composite Shapes - the fish tank
7.6 Working Out with Design - building our own Wheels
Summary
Self-Check Questions
Exercises
Programming Projects
Chapter 8 Graphical User Interfaces and Event-Handling
8.1 Introduction
8.2 Concepts
8.3 Mechanics
8.4 Working out with GUI: a user-controlled bouncing ball
Summary
Self-Check Questions
Exercises
Programming Projects
Chapter 9 Design Patterns
9.1 Introduction
9.2 Concepts
9.3 Mechanics
9.4 Working out with the Holder Pattern - part of a drawing program
9.5 Working out with the Proxy Pattern - race cars
9.6 Working out with the Composite Pattern - the space alien
Summary
Self-Check Questions
Exercises
Programming Projects
Chapter 10 Advanced Arithmetic and Conditional Statements
10.1 Introduction
10.2 Concepts
10.3 Mechanics
10.4 Working out with floating point numbers, nested conditionals, and random numbers - ColorBounceApp
Summary
Self-Check Questions
Exercises
Programming Projects
Chapter 11 Loops
11.1 Introduction
11.2 Concepts
11.3 Mechanics
11.4 Working out with: ButterflyApp
Summary
Self-Check Questions
Exercises
Programming Projects
Chapter 12 Recursion
12.1 Introduction
12.2 Concepts
12.3 Mechanics
12.4 Working out with Recursion: SpiralApp
12.5 Working out with Recursion: TreeApp
Summary
Self-Check Questions
Exercises
Programming Projects
Chapter 13 Arrays, Vectors, and ArrayLists
13.1 Introduction
13.2 Concepts
13.3 Mechanics
13.4 Working out with: Arrays: ClickApp
Summary
Self-Check Questions
Exercises
Programming Projects
Chapter 14 Introduction to Data Structures
14.1 Introduction
14.2 Concepts
14.3 Mechanics
14.4 Working Out with Data Structures: Driver programs
Summary
Self-Check Questions
Exercises
Programming Projects
Chapter 15 Trees
15.1 Introduction
15.2 Concepts
15.3 Mechanics: Binary Search Trees
15.4 Working Out with Trees: Driver Program
Summary
Self-Check Questions
Exercises
Chapter 16 Sorting and Searching
16.1 Introduction
16.2 Concepts
Summary
Self-Check Questions
Exercises
Programming Projects
Chapter 17 Strings and Text I/O
17.1 Introduction
17.2 Concepts
17.3 Mechanics: Strings
17.4 Working out with Strings: GUI Text I/O
Summary
Self-Check Questions
Exercises
Programming Projects
Chapter 18 Console I/O, File I/O, and Exceptions
18.1 Introduction
18.2 Concepts
18.3 Mechanics
18.4 Working Out with File I/O: Saving and restoring objects
Summary
Self-Check Questions
Exercises
Programming Projects
Index
Erscheint lt. Verlag | 5.12.2005 |
---|---|
Sprache | englisch |
Maße | 233 x 189 mm |
Gewicht | 986 g |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Java |
Mathematik / Informatik ► Informatik ► Web / Internet | |
Schlagworte | JAVA (Programmiersprache) • Objektorientierte Programmierung |
ISBN-10 | 0-321-24574-1 / 0321245741 |
ISBN-13 | 978-0-321-24574-8 / 9780321245748 |
Zustand | Neuware |
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