Great Games Need Great Leaders
Multiclassing to Lead Game Development Teams
Seiten
2024
CRC Press (Verlag)
978-1-032-55664-2 (ISBN)
CRC Press (Verlag)
978-1-032-55664-2 (ISBN)
This book brings together the knowledge and perspectives of numerous games industry leaders and practitioners to show how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better and provides tools for the reader to use in their own professional practice.
This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.
Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes – the Warrior, the Bard, and the Cleric – readers will understand the wide variety of skills and considerations involved in leading game developers well. The book includes interviews with games industry leaders including: Anna Barham, Dr Raffael Boccamazzo, Branden Buffalo, Jetha Chan, Alayna Cole, Luke Dicken, Amy Louise Doherty, Osama Dorias, Megan Fox, Keith Fuller, Jason Imms, Jonathan Jennings, Dr JC Lau, Jean Leggett, Dr Marija Koprivica Lelićanin, Emily MacMahon, Lazar Mesaros, Chima Denzel Ngerem, Damon Reece, Liana Ruppert, Camden Stoddard, Anthony Sweet, and Zenuel.
This book will be of great interest to anybody curious about or currently working in games development.
This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.
Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes – the Warrior, the Bard, and the Cleric – readers will understand the wide variety of skills and considerations involved in leading game developers well. The book includes interviews with games industry leaders including: Anna Barham, Dr Raffael Boccamazzo, Branden Buffalo, Jetha Chan, Alayna Cole, Luke Dicken, Amy Louise Doherty, Osama Dorias, Megan Fox, Keith Fuller, Jason Imms, Jonathan Jennings, Dr JC Lau, Jean Leggett, Dr Marija Koprivica Lelićanin, Emily MacMahon, Lazar Mesaros, Chima Denzel Ngerem, Damon Reece, Liana Ruppert, Camden Stoddard, Anthony Sweet, and Zenuel.
This book will be of great interest to anybody curious about or currently working in games development.
Matthew John Dyet is the founder and project lead of EverySecond Studio and a games lecturer at the SAE Institute in Perth, Western Australia.
Prologue
Part 1 Leadership
Chapter 1.1 ◾ Fundamentals
Chapter 1.2 ◾ Multiclassing
Part 2 The Warrior
Chapter 2.1 ◾ Acting
Chapter 2.2 ◾ Enabling
Part 3 The Bard
Chapter 3.1 ◾ Speaking
Chapter 3.2 ◾ Inspiring
Part 4 The Cleric
Chapter 4.1 ◾ Feeling
Chapter 4.2 ◾ Knowing
Epilogue
Erscheinungsdatum | 03.09.2024 |
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Verlagsort | London |
Sprache | englisch |
Maße | 156 x 234 mm |
Gewicht | 589 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-032-55664-1 / 1032556641 |
ISBN-13 | 978-1-032-55664-2 / 9781032556642 |
Zustand | Neuware |
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