Apple Vision Pro for Creators - John Ray

Apple Vision Pro for Creators

A Beginner's Guide to Building Immersive Experiences

(Autor)

Buch | Softcover
448 Seiten
2024
New Riders Publishing (Verlag)
978-0-13-836022-1 (ISBN)
53,95 inkl. MwSt
For those who want to explore, imagine, and truly “Think different,” welcome to a journey of creation through the Apple Vision Pro.

Apple Vision Pro for Creators: A Beginner’s Guide to Building Immersive Experiences introduces the Apple Vision Pro headset to creative enthusiasts, offering a guide to crafting experiences that leverage its unique features. Not a developer? No worries—code and concepts are introduced and explained in easy-to-understand terms. You’ll learn how to code 2D/3D applications, create immersive spaces, design procedural materials, use photogrammetry to build detailed 3D models, track user gestures, play spatial audio, and deliver your creations through the App Store or TestFlight. Cut through complexity and jargon using this guide and the accompanying exercises that make the most of Apple’s latest software. 

Readers will learn to leverage cutting-edge development tools and techniques as they



Learn Apple Vision Pro core concepts and AR/VR terminology
Master Apple development tools and languages while building interactive projects
Explore how to scale experiences from simple windows to fully immersive spaces
Build interactive 3D scenes with your own objects and materials
Add lighting and spatial audio effects to enhance realism
Seamlessly mix the real and virtual worlds with advanced object behaviors
Implement assistive technologies to bring your work to a diverse audience

John Ray is a lifelong Apple enthusiast and developer. He created a handwriting recognition engine at 15, published his first commercial application at 16, and continues contributing to development projects today. Over the past 25 years, John has written books on macOS, iOS, and iPadOS development, Linux, web development, networking, and computer security. He currently serves as the Senior Director of the Office of Research Information Systems at The Ohio State University. When John isn’t writing, editing, or directing he is either re-creating a marine disaster in his living room or over-engineering apps and embedded systems for home automation and device integration.

CHAPTER 1 Understanding the visionOS Toolkit

CHAPTER 2 From Traditional Applications to Spatial Workspaces with SwiftUI

CHAPTER 3 Getting Started with Reality Composer Pro

CHAPTER 4 Creating and Customizing Models and Materials

CHAPTER 5 Object Interaction and Transformation

CHAPTER 6 Spaces, Direct Gestures, and a Touch of Physics

CHAPTER 7 Anchors and Planes

CHAPTER 8 Reconstructing Reality

CHAPTER 9 Lights, Sounds, and Skyboxes

CHAPTER 10 Components, Systems, and the Kitchen Sink

 

ONLINE-ONLY

CHAPTER 11 Thoughtful Design

CHAPTER 12 Sharing Your Creations

APPENDIX A Introducing Swift

APPENDIX B Chapter Q&A

APPENDIX C Rebuilding Reality Composer Object Capture Materials

APPENDIX D Hands-On Activities

 

Erscheinungsdatum
Sprache englisch
Maße 188 x 232 mm
Gewicht 820 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 0-13-836022-7 / 0138360227
ISBN-13 978-0-13-836022-1 / 9780138360221
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Das umfassende Handbuch

von Philippe Fontaine; Burghard Vogel

Buch | Hardcover (2023)
Rheinwerk (Verlag)
79,90
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound

von Robert Klaßen

Buch | Hardcover (2021)
Rheinwerk (Verlag)
49,90