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Video Game Characters and Transmedia Storytelling

The Dynamic Game Character

(Autor)

Buch | Hardcover
208 Seiten
2023
Amsterdam University Press (Verlag)
978-94-6372-295-7 (ISBN)
119,70 inkl. MwSt
Characters are a vital aspect of today’s transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined.

This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters’ identities and affect their possible destinies.

Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology.

Joleen Blom is a university lecturer at the Centre of Excellence in Game Culture Studies at the Tampere University Game Research Lab. She is the author of Video Game Characters and Transmedia Storytelling published at the Amsterdam University Press. For more, see joleenblom.com

A brief note Japanese names and words
Chapter 1: Introducing the dynamic game character
Chapter 2: Characters in contemporary media
Chapter 3: How the dynamic game character develops
Chapter 4: Strategies to control a character’s transtextual identities
Chapter 5: Parasocial relationships with non-playable characters
Chapter 6: The construction of transmedia game characters
Chapter 7: The future of dynamic game characters
Glossary A brief typology on characters
Complete bibliography
Index .

Erscheinungsdatum
Reihe/Serie Games and Play
Zusatzinfo 4 Illustrations, black and white
Verlagsort Amsterdam
Sprache englisch
Maße 156 x 234 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Mathematik / Informatik Mathematik Angewandte Mathematik
Mathematik / Informatik Mathematik Finanz- / Wirtschaftsmathematik
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
ISBN-10 94-6372-295-5 / 9463722955
ISBN-13 978-94-6372-295-7 / 9789463722957
Zustand Neuware
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