Advances in Computer Games
17th International Conference, ACG 2021, Virtual Event, November 23–25, 2021, Revised Selected Papers
Seiten
2022
|
1st ed. 2022
Springer International Publishing (Verlag)
978-3-031-11487-8 (ISBN)
Springer International Publishing (Verlag)
978-3-031-11487-8 (ISBN)
This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23-25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.
Learning in Games.- Improving Counterfactual Regret Minimization Agents Training in the Card Game Cheat.- Deep Reinforcement Learning for Morpion Solitaire.- Expert Iteration for Risk.- Search in Games.- Sequential Halving Using Scores.- Cosine Annealing, Mixnet and Swish Activation for Computer Go.- A Heuristic Approach to the Game of Sylver Coinage.- Evaluating Interpretability Methods for DNNs in Game-Playing Agents.- Solving Games.- Quixo is Solved.- Solving Bicoloring-Graph Games on Rectangular Boards - Part 1: Partisan Col and Snort.- Solving Bicoloring-Graph Games on Rectangular Boards - Part 2: Impartial Col and Snort.- BoxOff is NP-Complete.
Erscheinungsdatum | 02.08.2022 |
---|---|
Reihe/Serie | Lecture Notes in Computer Science |
Zusatzinfo | XIII, 257 p. 107 illus., 72 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 421 g |
Themenwelt | Informatik ► Software Entwicklung ► User Interfaces (HCI) |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Schlagworte | Artificial Intelligence • Computer Games • computer vision • Decision Making • evolutionaly algorithms • Game AI • Game Design • games and puzzles • Game Theory • general game playing • Human-Computer interaction • Human-Computer Interaction (HCI) • Image Processing • interactive computer graphics • machine learning • Neural networks • Opponent Modelling • Search • User Interfaces • videogames |
ISBN-10 | 3-031-11487-6 / 3031114876 |
ISBN-13 | 978-3-031-11487-8 / 9783031114878 |
Zustand | Neuware |
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