The Complete Guide to Blender Graphics - John M. Blain

The Complete Guide to Blender Graphics

Computer Modeling & Animation

(Autor)

Buch | Hardcover
658 Seiten
2022 | 7th edition
Taylor & Francis Ltd (Verlag)
978-1-032-12841-2 (ISBN)
186,95 inkl. MwSt
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The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content.
The book provides instruction for New Users starting at the very beginning.
Instruction is presented in a series of chapters incorporating visual reference to theprogram's interface.
The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

John M. Blain has become a recognised expert in Blender having 6 successful prior editions of this book to date. John became enthused with Blender on retirement from a career in Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal notes compiled in the course of self learning. The notes were recognised as an ideal instruction source by Neal Hirsig, Senior Lecturer (Retired) at Tufts University. Neal encouraged publication of the First Edition and in doing so is deserving of the author's gratitude. Gratitude must also be extended to the author's wife Helen for her continuing encouragement and patience as new editions of the book are compiled.

Introduction

Download and Installation

The Author

Acknowledgements

Preamble

CH01 Understanding the Interface

CH02 Editors-Workspaces-Themes

CH03 Navigate and Save

CH04 Objects in the 3D View Editor

CH05 Editing Objects

CH06 Editing Tools

CH07 Modifiers

CH08 Editing with Generate Modifiers

CH09 Editing with Deform Modifiers

CH10 Editing Using Curves

CH11 Editing Techniques and Examples

CH12 The Outliner and Collections

CH13 3D Text

CH14 Viewport Shading

CH15 Scene Lighting and Cameras

CH16 Nodes – Materials and Textures

CH17 Textures

CH18 Node System and Usage

CH19 Rendering

CH20 Animation

CH21 Constraints

CH22 Armature and Character Rigging

CH23 Shape Keys and Action Editors

CH24 Particle Systems

CH25 Physics and Simulation

CH26 Dynamic Paint

CH27 Installing Add-Ons

CH28 Grease Pencil – 2D Animation

CH29 Making a Movie

CH30 Drivers

CH31 Cycles & Workbench Render

Appendix A

Internet Resources

Index

Erscheinungsdatum
Zusatzinfo 2231 Halftones, black and white; 2231 Illustrations, color
Verlagsort London
Sprache englisch
Maße 191 x 235 mm
Gewicht 1360 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-032-12841-0 / 1032128410
ISBN-13 978-1-032-12841-2 / 9781032128412
Zustand Neuware
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