User Interface Design
A Software Engineering Perspective
Seiten
2004
Addison-Wesley Educational Publishers Inc (Verlag)
978-0-321-18143-5 (ISBN)
Addison-Wesley Educational Publishers Inc (Verlag)
978-0-321-18143-5 (ISBN)
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Shows how to design screens in a systematic way so that they are easy to understand and support the under interface efficiently. It shows not only how to design an interface, but also how to make a fully functional interface - putting theory into practice and highlighting the problems a designer faces when working in a real-world situation.
Why is it that some computing systems appear simple and intuitive to use, while others confuse the users trying to work with them? For some software designers the interface is still seen as an add-on when the rest of the program has been written while human-computer interaction specialists consider programming the final task after numerous interface prototypes have been designed and evaluated. This book bridges the gap between the communities by showing how to design screens in a systematic way so that they are easy to understand and support the user interface efficiently. To do so, it draws on experience from programmers as well as usability specialists. Rather than just showing the reader how to design an interface, the book details how to actually make a fully functional interface putting theory into practice and showing the problems a designer faces when working in a real-world situation.
Why is it that some computing systems appear simple and intuitive to use, while others confuse the users trying to work with them? For some software designers the interface is still seen as an add-on when the rest of the program has been written while human-computer interaction specialists consider programming the final task after numerous interface prototypes have been designed and evaluated. This book bridges the gap between the communities by showing how to design screens in a systematic way so that they are easy to understand and support the user interface efficiently. To do so, it draws on experience from programmers as well as usability specialists. Rather than just showing the reader how to design an interface, the book details how to actually make a fully functional interface putting theory into practice and showing the problems a designer faces when working in a real-world situation.
Preface
Part A: Best of the Classics
1.Usability
2. Prototyping and iterative design
3. Data presentation
4. Mental models and interface design
Part B: Systematic Interface Design
5. Analysis, visions and domain description
6. Virtual windows design
7. Function design
8. Prototypes and defect correction
9. Reflections on user interface design
Part C: Supplementary Design Issues
10. Web-based course rating
11. Designing an e-mail system
12. User documentation and support
13. More on usability testing
14. Heuristic evaluation
15. Systems development
16. Data modelling
17. Exercises
18. References
Index
Erscheint lt. Verlag | 12.11.2004 |
---|---|
Verlagsort | New Jersey |
Sprache | englisch |
Maße | 190 x 230 mm |
Gewicht | 1088 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
ISBN-10 | 0-321-18143-3 / 0321181433 |
ISBN-13 | 978-0-321-18143-5 / 9780321181435 |
Zustand | Neuware |
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