Digital Art
Seiten
2003
Thames & Hudson Ltd (Verlag)
978-0-500-20367-5 (ISBN)
Thames & Hudson Ltd (Verlag)
978-0-500-20367-5 (ISBN)
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Since its appearance in the early 1990s, digital art has transformed many traditional forms of art and given rise to entirely new forms, such as net art, software art, digital installation and virtual reality. The latter have emerged as recognized practices and are now collected the world over.
Digital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography and sculpture been transformed by digital techniques and media, but entirely new forms such as net art, software art, digital installation and virtual reality have emerged as recognized artistic practices, collected by major museums, institutions and private collectors the world over. Here Christiane Paul surveys the developments in digital art from its appearance in the early 1990s right up to the present day, and looks ahead to what the future may hold. Drawing a distinction between work that uses digital technology as a tool to produce traditional forms and work that uses it as a medium to create new types of art, she discusses all the key artists and works. The book explores themes addressed and raised by the art, such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, as well as issues such as the collection, presentation and preservation of digital art, the virtual museum, and ownership and copyright.
Digital technology has revolutionized the way we produce and experience art today. Not only have traditional forms of art such as printing, painting, photography and sculpture been transformed by digital techniques and media, but entirely new forms such as net art, software art, digital installation and virtual reality have emerged as recognized artistic practices, collected by major museums, institutions and private collectors the world over. Here Christiane Paul surveys the developments in digital art from its appearance in the early 1990s right up to the present day, and looks ahead to what the future may hold. Drawing a distinction between work that uses digital technology as a tool to produce traditional forms and work that uses it as a medium to create new types of art, she discusses all the key artists and works. The book explores themes addressed and raised by the art, such as viewer interaction, artificial life and intelligence, political and social activism, networks and telepresence, as well as issues such as the collection, presentation and preservation of digital art, the virtual museum, and ownership and copyright.
Christiane Paul, author of Unreal City: A Hypertextual Guide To T.S. Eliot's The Waste Land, is Editor-in-Chief of Intelligent Agent: The Use of Interactive Media and Technology in Arts and Education. From 1988 to 1991, Dr. Paul was Visiting Scholar at New York University, specializing in myth criticism and the use of myth in American literature. She received her PhD from Dusseldorf University.
Erscheint lt. Verlag | 1.7.2003 |
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Zusatzinfo | 245 illustrations, 176 in colour |
Verlagsort | London |
Sprache | englisch |
Maße | 150 x 212 mm |
Gewicht | 450 g |
Themenwelt | Kunst / Musik / Theater |
Sachbuch/Ratgeber ► Freizeit / Hobby ► Malen / Zeichnen | |
Informatik ► Grafik / Design ► Digitale Bildverarbeitung | |
ISBN-10 | 0-500-20367-9 / 0500203679 |
ISBN-13 | 978-0-500-20367-5 / 9780500203675 |
Zustand | Neuware |
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