Paper Prototyping
Morgan Kaufmann Publishers In (Verlag)
978-1-55860-870-2 (ISBN)
Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one
Carolyn Snyder is an internationally recognized usability consultant with 10 years of experience in usability and another 10 as a software engineer and project manager. She has taught usability testing and paper prototyping to development teams at dozens of companies. She is co-author of Web Site Usability: A Designer’s Guide and E-Commerce User Experience.
Foreword by Jakon NielsenAcknowledgmentsPart I—Introduction to Paper PrototypingChapter 1: IntroductionChapter 2: Case StudiesChapter 3: Thinking about PrototypingChapter 4: Making a Paper PrototypePart II—Process: Conducting a Usability Study with a Paper PrototypeChapter 5: Planning a Usability Study with a Paper PrototypeChapter 6: Task DesignChapter 7: Preparing the PrototypeChapter 8: Introduction to Usability Test FacilitationChapter 9: Usability Testing with a Paper PrototypeChapter 10: ObserversChapter 11: Data: Capturing, Prioritizing, and CommunicatingPart III—Deciding Whether to Use PaperChapter 12: What Paper Is (and Isn't) Good ForChapter 13: The Politics of Paper PrototypingChapter 14: When to Use PaperPart IV—Broadening the FocusChapter 15: Examples of User-Centered DesignChapter 16: Final ThoughtsReferencesIndexFigure CreditsAbout the Author
Erscheint lt. Verlag | 12.5.2003 |
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Reihe/Serie | Interactive Technologies |
Verlagsort | San Francisco |
Sprache | englisch |
Maße | 187 x 235 mm |
Gewicht | 870 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Mathematik / Informatik ► Informatik ► Web / Internet | |
Informatik ► Weitere Themen ► Hardware | |
ISBN-10 | 1-55860-870-2 / 1558608702 |
ISBN-13 | 978-1-55860-870-2 / 9781558608702 |
Zustand | Neuware |
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