Technology, Innovation, Entrepreneurship and Education -

Technology, Innovation, Entrepreneurship and Education

3rd EAI International Conference, TIE 2019, Braga, Portugal, October 17–18, 2019, Proceedings

Cristina Sylla, Ido Iurgel (Herausgeber)

Buch | Softcover
XII, 129 Seiten
2020 | 1st ed. 2020
Springer International Publishing (Verlag)
978-3-030-40179-5 (ISBN)
44,94 inkl. MwSt
This book constitutes the refereed proceedings of the 3rd International Conference on Technology, Innovation, Entrepreneurship and Education, TIE 2019, held in Braga, Portugal, in October 2019. The 11 full and 2 short papers focus on emerging technologies for education, entertainment, well-being, creativity, arts and business development. In addition, it aims at promoting new venture creation opportunities that emerge from these innovations, as well as innovation methods that target these core subjects.

Innovating and Exploring Children´s Learning.- Reading to Level Up: Gamifying Reading Fluency.- Rethinking the Design of Hotspots in Children's Digital Picturebooks: Insights from an Exploratory Study.- Children's tinkering activity with Collapse Informatics: the Internalization of Environmental Consciousness.- "Play and learn": exploring CodeCubes Innovating Media Usage.- Question & Answering interface to improve the students' experience in an e-learning course with a virtual tutor.- Exploring the Use of Augmented Reality Concepts to Enhance the TV Viewer Experience.- Design Experiments in Nonrepresentational VR and Symmetric Texture Generation in Real-Time Innovation for Special Needs.- Didactic toy for children with special needs.- Digitally-mediated Learning Environments and Information Literacy for Active Ageing: A Pilot Study.- European video game development and disability: Reflections on data, rights, decisions and assistance Innovating Methods.- From community datamining to enterprising villagers.- The transformational effect of a designerly approach within a research project.- Visual Quotes and Physical Activity Tracking: Can Aesthetic Pleasure Motivate Our Short-term Exercise Motivation?.- Raising the Odds of Success for Innovative Product by Experimentation and Utilizing Input of Future User.

Erscheinungsdatum
Reihe/Serie Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Zusatzinfo XII, 129 p. 40 illus., 31 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 232 g
Themenwelt Mathematik / Informatik Informatik Datenbanken
Informatik Grafik / Design Digitale Bildverarbeitung
Mathematik / Informatik Informatik Netzwerke
Mathematik / Informatik Informatik Web / Internet
Schlagworte Applications • Arts and Humanities • augmented reality • Computer aided instruction • Computer Science • computing and children • computing in education • conference proceedings • creative computing • Education • E-Learning • human-centered-computing • Human-Computer Interaction (HCI) • Human engineering • Informatics • innovation in HCI. • Innovation Management • Interaction Design • interactive computer graphics • Learning Environments • Research • User Interfaces • Virtual Reality
ISBN-10 3-030-40179-0 / 3030401790
ISBN-13 978-3-030-40179-5 / 9783030401795
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Modelle für 3D-Druck und CNC entwerfen

von Lydia Sloan Cline

Buch | Softcover (2022)
dpunkt (Verlag)
34,90
Einstieg und Praxis

von Werner Sommer; Andreas Schlenker

Buch | Softcover (2023)
Markt + Technik (Verlag)
19,95
alles zum Drucken, Scannen, Modellieren

von Werner Sommer; Andreas Schlenker

Buch | Softcover (2024)
Markt + Technik Verlag
24,95