Virtual Reality and Augmented Reality
16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23–25, 2019, Proceedings
Seiten
2019
|
1st ed. 2019
Springer International Publishing (Verlag)
978-3-030-31907-6 (ISBN)
Springer International Publishing (Verlag)
978-3-030-31907-6 (ISBN)
This book constitutes the refereed proceedings of the 16th International Conference on Virtual Reality and Augmented Reality, EuroVR 2019, held in Tallinn, Estonia, in October 2019.
The 11 full papers and 5 short papers presented together with 8 scientific posters were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections named: Immersive Interaction; Training, Teaching and Learning; Industrial Applications and Data Analysis; Perception, Cognition and Evaluation; and Scientific Posters.
The 11 full papers and 5 short papers presented together with 8 scientific posters were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections named: Immersive Interaction; Training, Teaching and Learning; Industrial Applications and Data Analysis; Perception, Cognition and Evaluation; and Scientific Posters.
Immersive Interaction.- Training, Teaching and Learning.- Industrial Applications and Data Analysis.- Perception, Cognition and Evaluation.- Scientific Posters.
Erscheinungsdatum | 27.09.2019 |
---|---|
Reihe/Serie | Image Processing, Computer Vision, Pattern Recognition, and Graphics | Lecture Notes in Computer Science |
Zusatzinfo | XIII, 338 p. 137 illus., 112 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 539 g |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Schlagworte | 3D Interaction • Applications • augmented reality • Computer Networks • Computer Science • conference proceedings • Gamification • Human-Computer Interaction (HCI) • Human engineering • Informatics • Information Retrieval • interactive computer graphics • Interactive computer systems • Internet • mobile computing • Mobile Devices • plasticity of 3D User interfaces • Research • semantic segmentation • sensors • Tangible interfaces • User Interfaces • Virtual Environments • Virtual Reality • Visualization |
ISBN-10 | 3-030-31907-5 / 3030319075 |
ISBN-13 | 978-3-030-31907-6 / 9783030319076 |
Zustand | Neuware |
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