HCI International 2019 – Late Breaking Papers
Springer International Publishing (Verlag)
978-3-030-30032-6 (ISBN)
This year the 21st International Conference on Human-Computer Interaction, HCII 2019, which was held in Orlando, Florida, USA, in July 2019, introduced the additional option of "late-breaking work", which applied both for papers and posters with the corresponding volumes of the proceedings.
The 47 late-breaking papers included in this volume were published after the conference has taken place. They were organized in the following topical sections: user experience design and evaluation; information, visualization, and decision making; virtual and augmented reality; learning and games; human and task models in HCI; and design and user experience case studies.
User experience design and evaluation.- Design Approach for Investigating Multimodal Communication in Dismounted Soldier-Robot Interaction.- The Rise of Accessibility Studies: Abuses, Misuses and the Method of Poietic Design.- Design Techniques of Ambient Media Advertisements and Message Comprehension.- How to Define the Passenger's Hazard Perception Level by Combining Subjective and Objective Measures.- Applying Co-Creation Principles to Requirement Elicitation in Manufacturing.- Exploring Color-Universal Design Considering Kansei Differences: Color-Vision Types and Impressions of Color Images.- Systematic mapping study: use of design science in creation and evaluation of UX artifacts.- Development of a Generator System of Parameterized Questionnaires to Evaluate the Usability of Web Pages.- Vehicle Human-Machine Interaction interface evaluation method based on eye movement and finger tracking technology.- Information, visualization and decision making.- Optimizing exploratory workflows for embedded platform trace analysis and its application to mobile devices.- Evaluating System Sufficiency in a Multimodal, Multiuser Sensemaking Environment Designed for Intelligence Analysis.- CiSA: An Inclusive Chatbot Service for International Students and Academics.- Some Mathematical and Practical Aspects of Decision-Making Based on Similarity.- Explorative Visualization of Food Data to Raise Awareness of Nutritional Value.- A New Paradigm of Addressing the Complexity of Entrepreneurial Community Design Leveraging Augmented Reality.- Sentiment Analysis through Machine Learning for the Support on Decision-Making in Job Interviews.- Virtual and Augmented Reality.- Empathy in VR: Experiencing a Virtual Environment from a Wheelchair User's Perspective.- Stereohaptics Toolkit for Dynamic Tactile Experiences.- A Review of Augmented Reality-based Human-Computer Interaction Applications of Gesture-based Interaction.- The OTC (Object To Camera) Approach to Visualize Behind Stories of Museum Exhibits.- Through the Realities of Augmented Reality.- Learning and Games.- Development of a Puzzle Game to Learn Coding for Elementary Students.- Which Virtual Piano Keyboard for Children with Autism? A Pilot Study.- ShadowHunter: Facilitating Children's Outdoor Exploration with Shadows.- An Innovative Employment of Virtual Humans to Explore the Chess Personalities of Garry Kasparov and Other Class-A Players.- The Relationship between Game Elements and Player Emotions by Comparing Game Frameworks.- Research on Multimedia Teaching in Universities Under Human-Computer Interaction Environment.- Employing a voice-based emotion-recognition function in a social chatbot to foster social and emotional learning among preschoolers.- Recommender Systems for an Enhaced Mobile e-Learning.- Human and task models in HCI.- Using CFD technology to simulate a model of human thermoregulation in the stable temperature environment.- Interface design for Bocciarobot considering operation characteristic.- Development and Evaluation of a Model of Human Comfort and Cognitive Ability for Moderate Differences in Thermal Environment.- Measuring Nursing Workload in an Intensive Care Unit using NGOMSL Model.- Modeling Drone Crossing Movement with Fitts' Law.- Research on the Differences of Risk Perception Ability between Novice and Experienced Drivers.- Design and user experience case studies.- Feasibility Assessment of Cloud SaaS Enabled Collaboration and Information Confidentiality for the Public Accounting Industry.- Frictionless Web Payments with Cryptographic Cardholder Authentication.- A Robust and Real-time Face Anti-spoofing Method based on Texture Feature Analysis.- Impacts of emotional ambient sounds on face detection sensitivity.- Human-Centered Manufacturing Challenges Affecting European Industry 4.0 Enabling Technologies.- When to Take a Break? Exploring the Role of Peers on Sedentary Office Workers' Resting Behaviors.- NTSB Investigation of Weather-Related Aviation Incidents and Accidents.- HCI, innovation and society.- Evaluating Citizen Scientists' User Experience and Engagement Using a Mobile Watershed Data Management App.- UX Analysis of the North Korean Information Technology.- Integration and Development of Science, Technology and Innovation in Developed Countries: Perspective from Ocean Policy.- Dhaka University Telemedicine Programme, Targeting Healthcare-Deprived Rural Population of Bangladesh and other Low Resource Countries.- Differences in relationships and risk factors associated with hypertension, diabetes, and proteinuria among urban and rural adults in Bangladesh - Findings from Portable Health Clinic Research Project 2013-2018.
Erscheinungsdatum | 04.09.2019 |
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Reihe/Serie | Information Systems and Applications, incl. Internet/Web, and HCI | Lecture Notes in Computer Science |
Zusatzinfo | XXI, 612 p. 274 illus., 234 illus. in color. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 948 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Betriebssysteme / Server |
Informatik ► Software Entwicklung ► User Interfaces (HCI) | |
Schlagworte | Artificial Intelligence • augmented reality • Computer aided instruction • Computer Networks • computer vision • Data communication systems • Data Security • Education • E-Learning • face recognition • Human-Computer Interaction (HCI) • Human engineering • Information Technology • Internet • Internet of Things (IoT) • mobile computing • Mobile Devices • multimedia systems • Robotics • robots • sensor networks • Telecommunication networks • ubiquitous computing • User Experience • User Interfaces • Virtual Reality • Visualization • wireless telecommunication systems |
ISBN-10 | 3-030-30032-3 / 3030300323 |
ISBN-13 | 978-3-030-30032-6 / 9783030300326 |
Zustand | Neuware |
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