Game Development with GameMaker Studio 2
Make Your Own Games with GameMaker Language
Seiten
2019
Apress (Verlag)
978-1-4842-5009-9 (ISBN)
Apress (Verlag)
978-1-4842-5009-9 (ISBN)
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Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML).
Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine.
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML).
Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development.
Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls inyour projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io.
What You’ll Learn
Create games for different genres
Master GameMaker Language (GML) programming
Apply game design principles
Delve into game programming patterns
Who This Book is For
Video game enthusiasts interested in game development and design. No prior programming experience is required.
Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine.
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML).
Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development.
Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls inyour projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io.
What You’ll Learn
Create games for different genres
Master GameMaker Language (GML) programming
Apply game design principles
Delve into game programming patterns
Who This Book is For
Video game enthusiasts interested in game development and design. No prior programming experience is required.
Sebastiano M. Cossu is a software engineer and game developer.Video games have always been his greatest passion and he began studying game development at an early age. Sebastiano started working with GameMaker in 2002 and has worked with every version of the software since then.
Chapter 1: Overview.- Chapter 2: Hello World!.- Chapter 3: Card Game (Part 1).- Chapter 4: Card Game (Part 2).- Chapter 5: Fixed Shooter.- Chapter 6: Shoot 'em Up!.- Chapter 7: Designing Bosses.- Chapter 8: Single-Screen Platformer.- Chapter 9: Scrolling Platformer.- Chapter 10: Designing Platformers.- Chapter 11: Metroidvania (Part 1).- Chapter 12: Metroidvania (Part 2).- Chapter 13: Designing Fun Games.- Chapter 14: What's Next?
Erscheinungsdatum | 20.09.2019 |
---|---|
Zusatzinfo | 179 Illustrations, black and white; XXII, 532 p. 179 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Informatik ► Theorie / Studium ► Compilerbau | |
Schlagworte | Cross-Platform Video Games • drag and drop • GameMaker Language (GML) programming • GameMaker Studio 2 • Multi-Genre Video Games |
ISBN-10 | 1-4842-5009-5 / 1484250095 |
ISBN-13 | 978-1-4842-5009-9 / 9781484250099 |
Zustand | Neuware |
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