Xamarin.Forms Projects - Johan Karlsson, Daniel Hindrikes

Xamarin.Forms Projects

Build seven real-world cross-platform mobile apps with C# and Xamarin.Forms
Buch | Softcover
416 Seiten
2018
Packt Publishing Limited (Verlag)
978-1-78953-750-5 (ISBN)
38,65 inkl. MwSt
This book is your path to getting started with Xamarin Forms. It covers a lot of hot mobile features such as augmented reality (AR) and machine learning (ML) as well as more basic topics, giving you tips and advice on what development environment to strive for.
Explore Xamarin.Forms to develop dynamic applications

Key Features

Explore SQLite through Xamarin to store locations for various location-based applications
Make a real-time serverless chat service by using Azure SignalR service
Build Augmented Reality application with the power of UrhoSharp together with ARKit and ARCore

Book DescriptionXamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface.

In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project.

By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.

What you will learn

Set up a machine for Xamarin development
Get to know about MVVM and data bindings in Xamarin.Forms
Understand how to use custom renderers to gain platform-specific access
Discover Geolocation services through Xamarin Essentials
Create an abstraction of ARKit and ARCore to expose as a single API for the game
Learn how to train a model for image
classification with Azure Cognitive Services

Who this book is forThis book is for mobile application developers who want to start building native mobile apps using the powerful Xamarin.Forms and C#. Working knowledge of C#, .NET, and Visual Studio is required.

Johan has been working with Xamarin since the days of MonoTouch and Mono for Android and it all started with writing a game. He is a full-stack developer, currently focusing on Mobile Applications using Xamarin. But has in the passed worked a lot with ASP.NET MVC, Visual Basic.NET and C# in general. Also, a whole bunch of databases in SQL Server has been created over the years. Johan works at tretton37 in Sweden and has about 20 years' experience in the trade of assembling ones and zeros. Daniel is a developer and architect that has his passion for developing mobile apps powered by the cloud. Daniel fell in love with Xamarin in the early days of Xamarin when he realized that he could use C# even for iOS- and Android apps and that he could share code with the Windows apps he also was building. But Daniel started to build mobile apps long before that, Android apps with Java and even Java ME apps (a long, long time ago). Daniel enjoying sharing his knowledge, for example by speaking at conferences, blogging or recording the podcast, The Code Behind. Daniel working at the company tretton37 in Sweden and he has experience for working with both local- and global customers.

Table of Contents

Introduction to Xamarin
A To-do app, building your first app with Xamarin.Forms
A matchmaking app with a richer UX using animations and platform specifics
Building a location tracking app using GPS and maps
Building a weather app for mobile, tablets and desktop using Flexlayout and VisualStateManager
Setting up serverless backend for a real time chat app using Azure SignalR service
Building a real time chat app powered by Azure SignalR service
Whack-a-bug  Creating an AR game
Hot dog or Not - Image classification with machine learning in Azure

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 75 x 93 mm
Themenwelt Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Informatik Software Entwicklung Mobile- / App-Entwicklung
ISBN-10 1-78953-750-9 / 1789537509
ISBN-13 978-1-78953-750-5 / 9781789537505
Zustand Neuware
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