Für diesen Artikel ist leider kein Bild verfügbar.

Computer Games I

David N. L. Levy (Herausgeber)

Buch | Hardcover
456 Seiten
1988
Springer-Verlag New York Inc.
978-0-387-96496-6 (ISBN)
85,55 inkl. MwSt
  • Titel ist leider vergriffen;
    keine Neuauflage
  • Artikel merken
Computer Games I is the first volume in a two part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analyses of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a "brute force" approach, to papers which will benefit readers trying to program their own games. Contributions include selections from the major players in the development of computer games: Claude Shannon whose work still forms the foundation of most contemporary chess programs, Edward O. Thorpe whose invention of the card counting method caused Las Vegas casinos to change their blackjack rules, and Hans Berliner whose work has been fundamental to the development of backgammon and chess games.

(Volume I).- 1 Backgammon.- 1.1. BKG-A Program That Plays Backgammon.- 1.2. Backgammon Computer Program Beats World Champion.- 1.3. End Positions in Backgammon.- 1.4. Optimal Doubling in Backgammon.- 1.5. On Optimal Doubling in Backgammon.- 2 Chess.- 2.1. A Chess-Playing Machine.- 2.2. Chess-Playing Programs and the Problem of Complexity.- 2.3. Before the Jet Age.- 2.4. Recent Progress in Computer Chess.- 2.5. Master Level and Beyond.- 2.6. Experiences Gained in Constructing and Testing a Chess Program.- 2.7. Creating a Chess Player.- 3 Checkers (Draughts).- 3.1. Logical or Nonmathematical Programs.- 3.2. Some Studies in Machine Learning Using the Game of Checkers. I.- 3.3. Some Studies in Machine Learning Using the Game of Checkers. II-Recent Progress.- 4 Scrabble.- 4.1. A Scrabble Crossword Game-Playing Program.

Zusatzinfo 25 black & white tables, biography
Verlagsort New York, NY
Sprache englisch
Gewicht 815 g
Themenwelt Mathematik / Informatik Informatik Theorie / Studium
Informatik Weitere Themen Computerspiele
ISBN-10 0-387-96496-7 / 0387964967
ISBN-13 978-0-387-96496-6 / 9780387964966
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich