Virtual Reality and Augmented Reality
Springer International Publishing (Verlag)
978-3-319-72322-8 (ISBN)
The 10 full papers and 2 short papers presented were carefully reviewed and selected from 36 submissions. The papers are organized in four topical sections: interaction models and user studies, visual and haptic real-time rendering, perception and cognition, and rehabilitation and safety.
Interactive Physics Simulation for Virtual technologies.- H2020 and its new actions in Interactive Technologies.- Touching with the eyes: A story of pseudo-haptics.- The good, the bad and the better: opportunities and risks in Virtual Rehabilitation.- The Four S's of the Next User Interface Paradigm for VR: Spatial, Supernatural, Social & Smart.- Semantic Composition of 3D Content Behavior for Explorable Virtual Reality Applications.- Haptic Virtual Reality DFMA - A Case Study.- Interaction Techniques for Virtual Reality Based Automotive Design Reviews.- An Efficient Statistical Data Representation for Real-time Rendering of Metallic Effect Car Paints.- Containerized Distributed Rendering for Interactive Environments.- Model Based Compensation for Low Mass Objects Haptic Manipulation in Virtual Environments.- Impact of the visual rendering system on subjective auralization assessment in VR.- Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR?.- Removing the mask - do people over trust avatars reconstructed from video?.- A Low-cost Virtual Reality Bike for Remote Cardiac Rehabilitation.- Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms .- Reconstruction of Near Misses and Accidents for Analyses from Virtual Reality Usability Study.
Erscheinungsdatum | 08.12.2017 |
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Reihe/Serie | Image Processing, Computer Vision, Pattern Recognition, and Graphics | Lecture Notes in Computer Science |
Zusatzinfo | XX, 193 p. 90 illus. |
Verlagsort | Cham |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 336 g |
Themenwelt | Informatik ► Grafik / Design ► Digitale Bildverarbeitung |
Informatik ► Theorie / Studium ► Künstliche Intelligenz / Robotik | |
Schlagworte | 3D • Applications • Collaborative virtual environment • Computer Science • conference proceedings • Haptic Interfaces • Human-Computer Interaction (HCI) • image coding • Image Processing • image reconstruction • Informatics • interactive computer graphics • Real-Time Rendering • reconstruction • Research • User Interfaces • virtual humans • Virtual Reality • Virtual Worlds |
ISBN-10 | 3-319-72322-7 / 3319723227 |
ISBN-13 | 978-3-319-72322-8 / 9783319723228 |
Zustand | Neuware |
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