Pro iPhone Development with Swift 4
Apress (Verlag)
978-1-4842-3380-1 (ISBN)
- Develop your own bestselling iPhone and iPad apps
- Use Swift playgrounds
- Optimize your code and deliver great user experiences
Acquire and master the information required to take you to the next level beyond basic iPhone development using Swift.
In this follow up work to the best selling Beginning iPhone Development with Swift, you’ll learn how to improve your apps by managing the performance of your programs using parallelization, getting data in and out of the cloud, using gestures, the camera, 3D touch, sensors as well as newer features having debuted this year.
Pro iPhone Development with Swift 4 covers the additional information you want to know to extend your apps into the next level.
- Add parallel functionality using Grand Central Dispatch
- Use the camera and access photos
- Use SiriKit
This book is for aspiring iOS app developers familiar with the Apple Swift programming language and/or the iOS SDK, but ready to move to the next level.
Molly K. Maskrey has been actively using the Swift language since its release, not only in iOS projects but in non-iOS projects as well since Swift became an open source language. Molly began her career programming COBOL on IBM System/360 computers at banks in and around Tampa, Florida while getting her undergraduate degree. From there, she moved on to work for various large Aerospace companies including IBM Federal Systems, TRW (now Northrup-Grumman), Loral Systems, Lockheed-Martin, and Boeing. In 2010 she co-founded Global Tek Labs, an iOS development and accessory design services company that is now one of the leading consulting services for new designers looking to create smart attachments to Apple devices. Molly wrote the Swift 3 version of this book and App Development Recipes for iOS and Apple Watch. Molly lives in beautiful Colorado and you will either find her on the ballroom dance floor or a rooftop patio.
Pro iPhone Development with Swift 4Chapter 1: Storing and Retrieving Information from the Cloud Chapter 2: Adding Parallel Functionality using Grand Central Dispatch Chapter 3: Simple Games Using SpriteKit Chapter 4: Taps, Touches and Gestures Chapter 5: Determining Location Chapter 6: Device Orientation and Motion Chapter 7: Using the Camera and Accessing Photos Chapter 8: Translation for Other Countries with Localization Chapter 9: 3D Touch Chapter 10: Using SiriKit Chapter 11: Speech Recognition Chapter 12: In-App Purchases with StoreKit Chapter 13:TBD - new 2017 topics Chapter 14: TBD - new 2017 topics
Erscheinungsdatum | 03.03.2018 |
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Zusatzinfo | 140 Illustrations, color; 4 Illustrations, black and white |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 873 g |
Einbandart | kartoniert |
Themenwelt | Informatik ► Betriebssysteme / Server ► iOS |
Informatik ► Betriebssysteme / Server ► Macintosh / Mac OS X | |
Informatik ► Programmiersprachen / -werkzeuge ► Mac / Cocoa Programmierung | |
Informatik ► Software Entwicklung ► Mobile- / App-Entwicklung | |
Schlagworte | Apple • Apps • core data • core location • Development • iCloud • Ios • iPad programming • iPhone • map kit • programming • Software • Sprite kit • SWIFT • tvos • WatchOS • Xcode |
ISBN-10 | 1-4842-3380-8 / 1484233808 |
ISBN-13 | 978-1-4842-3380-1 / 9781484233801 |
Zustand | Neuware |
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