Lean Game Development
Apress (Verlag)
978-1-4842-3215-6 (ISBN)
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Ideal for any game development company, including indie and small studios, Lean Game Development offers new opportunities for streamlining your workflow and benefiting your game development overall.
What You'll Learn
Discover how lean helps the gaming industry
Understand the value of lean over Agile
Apply MVP concepts to gaming industry
Work with basic automated testing for gaming environment
Who This Book Is For
Game developers, artist, designers and project managers
Julia Naomi Rosenfield Boeira is a software developer at Thoughtworks and leads VR and AR innovation at their Porto Alegre office in Brazil. She has co-worked in a series of games and has experience with Unity, Unreal, Cry, Panda3D engines, and a bunch of other gaming frameworks. She has published articles about AI development and lean game development, and is a frequent committer to GitHub.
1. Introduction
2. First Steps with Lean
3. An Inception in Practice
4. MVPs- Do We Really Need Them?
5. Generating Hypotheses
6. Test-Driven Development
7. Continuous Integration
8. The World between Design and Build
9. Test, Code, Test
10. Measuring and Analyzing
11. Creating Ideas for Iterating
Appendix A. More About Games
Appendix B. Agile and Lean Techniques and Tools
Appendix C. Engines
Erscheinungsdatum | 07.12.2017 |
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Zusatzinfo | 36 Illustrations, color; 7 Illustrations, black and white; XVII, 150 p. 43 illus., 36 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 155 x 235 mm |
Gewicht | 2701 g |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
Schlagworte | Agile • Continuous Integration • Game Development • Lean methodology • MVP • Scrum • Test-Driven Development |
ISBN-10 | 1-4842-3215-1 / 1484232151 |
ISBN-13 | 978-1-4842-3215-6 / 9781484232156 |
Zustand | Neuware |
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