Unity in Action
Multiplatform game development in C#
Seiten
2018
|
2. Auflage
Manning Publications (Verlag)
978-1-61729-496-9 (ISBN)
Manning Publications (Verlag)
978-1-61729-496-9 (ISBN)
Zu diesem Artikel existiert eine Nachauflage
- Hands-on examples
- Clear explanations
- Excellent graphics
TrailerUnity is a professional-quality game engine used to create video games targeting a variety of platforms. With a huge ecosystem of pre-built game assets, an enthusiastic community of fellow developers, and support for nearly every platform, Unity is a great choice to make your dream game a reality.
Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!
Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine.
This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.
- Revised for new best practices, updates, and more!
- 2D and 3D games
- Characters that run, jump, and bump into things
- Connect your games to the internet
You need to know C# or a similar language. No game development knowledge is assumed.
Joe Hocking is a software engineer specializing in interactive media development (especially video games). He currently works for Synapse Games and has taught classes at the University of Illinois at Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago.
Erscheinungsdatum | 08.01.2018 |
---|---|
Verlagsort | New York |
Sprache | englisch |
Gewicht | 683 g |
Einbandart | kartoniert |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► C# |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Schlagworte | CSharp • Game Development • Spieleentwicklung • Spieleprogrammierung • Unity3D Game Engine |
ISBN-10 | 1-61729-496-9 / 1617294969 |
ISBN-13 | 978-1-61729-496-9 / 9781617294969 |
Zustand | Neuware |
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