VRML
Bringing Virtual Reality to the Internet
Seiten
1998
|
2nd Revised edition
Academic Press Inc
978-0-12-710008-1 (ISBN)
Academic Press Inc
978-0-12-710008-1 (ISBN)
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Explaining how to use VRML for creating 3D graphics and virtual reality applications for the Internet, this text contains coverage of OpenGL Graphics standards, fundamentals and libraries, and provides numerous VRML applications as examples as well as VRML browsers.
This work explains how to use VRML for creating 3D graphics and virtual reality applications for the Internet. It contains coverage of OpenGL Graphics standards, fundamentals and libraries, and provides numerous VRML applications as examples as well as VRML browsers. Tutorials on graphic techniques from polygon edges to rasterization are included. The CD-ROM includes currently available applications for viewing and examples that show how to create your own applications.
This work explains how to use VRML for creating 3D graphics and virtual reality applications for the Internet. It contains coverage of OpenGL Graphics standards, fundamentals and libraries, and provides numerous VRML applications as examples as well as VRML browsers. Tutorials on graphic techniques from polygon edges to rasterization are included. The CD-ROM includes currently available applications for viewing and examples that show how to create your own applications.
Erscheint lt. Verlag | 1.1.1998 |
---|---|
Zusatzinfo | 100 b&w illustrations |
Verlagsort | San Diego |
Sprache | englisch |
Maße | 187 x 234 mm |
Gewicht | 1425 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 0-12-710008-3 / 0127100083 |
ISBN-13 | 978-0-12-710008-1 / 9780127100081 |
Zustand | Neuware |
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