Introduction to DevOps with Chocolate, LEGO and Scrum Game (eBook)
XVII, 140 Seiten
Apress (Verlag)
978-1-4842-2565-3 (ISBN)
Introduction to DevOps with Chocolate, LEGO and Scrum Game engages all five senses to maximize learning effectiveness and in three sprints takes players through a gamified DevOps transformation journey.
- Play the Chocolate, LEGO and Scrum role-simulation game
- Gain knowledge of DevOps and how to apply the game to it
- See how this game illustrates the DevOps cycle as a case study
Discover a role-based simulation game designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills, and grow the Scrum-team circle to include Operations. The game combines ideas from "e;The Phoenix Project"e; with the experience gained from real-life challenges, encountered by development and operations teams in many organizations. Security vulnerabilities, environments patching, deployment code freeze, development and operations silos - the game helps simulate an end-to-end product delivery process and visualize the bottlenecks in the value delivery flow.Introduction to DevOps with Chocolate, LEGO and Scrum Game engages all five senses to maximize learningeffectiveness and in three sprints takes players through a gamified DevOps transformation journey.What You Will LearnPlay the Chocolate, LEGO and Scrum role-simulation game Gain knowledge of DevOps and how to apply the game to itSee how this game illustrates the DevOps cycle as a case studyWho This Book Is ForProgrammers or system admins/project managers who are new to DevOps.DevOps trainers and Agile Coaches who are interested in offering a collaborative and engaging learning experience to their teams.
In her 17 years of industry experience Dana Pylayeva has been exposed to different areas of IT as a Java Developer, an Architect, a DBA Manager, a Scrum Master and an Agile Coach. Dana holds MS in Robotics and Mechatronics from Moscow State University of Technology "STANKIN" as well as CSM, CSPO and CSP certifications from Scrum Alliance. She speaks internationally on a variety of topics: DevOps culture, User Story Mapping, working effectively with distributed teams, designing and facilitating agile games.Dana enjoys taking an active role in the Agile community by volunteering at Agile 20xx conferences, assisting as a submission coach and a reviewer at conferences organized by Agile Alliance and Scrum Alliance.Dana is one of co-organizers of NYC Scrum User Group, Play4Agile North America, Agile Coach Camp US 2017 as well as the founder of Big Apple Scrum Day community conference in NYC.
1. Introduction
2. About this book
3. Rules of the Game
4. Game Components
5. Room Setup
6. Know Your Timebox
7. Be a Gamemaster
8. Play history and modifications
9. Key takeawaysAppendix. Handouts, Role Cards and PostersBibliography
Erscheint lt. Verlag | 23.1.2017 |
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Zusatzinfo | XVII, 140 p. 116 illus. in color. |
Verlagsort | Berkeley |
Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Informatik ► Software Entwicklung ► Agile Software Entwicklung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Schlagworte | Chocolate • DevOps • Game • LEGO • Maker • operations • Project Management • systadmin • system admin |
ISBN-10 | 1-4842-2565-1 / 1484225651 |
ISBN-13 | 978-1-4842-2565-3 / 9781484225653 |
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