macOS Programming for Absolute Beginners - Wallace Wang

macOS Programming for Absolute Beginners

Developing Apps Using Swift and Xcode

(Autor)

Buch | Softcover
647 Seiten
2017 | 1st ed.
Apress (Verlag)
978-1-4842-2661-2 (ISBN)
80,24 inkl. MwSt
Learn how to code for the iMac, Mac mini, Mac Pro, and MacBook using Apple's Swift, a gateway to both Mac and iOS app development while being powerful and easy to learn. This book is fully updated to cover the new MacBook Touch Bar, macOS, introducing novices to writing macOS programs, but also helping experienced programmers moving to the Mac.
Learn how to code for the iMac, Mac mini, Mac Pro, and MacBook using Swift, Apple's hottest programming language.
Fully updated to cover the new MacBook Touch Bar, macOS Programming for Absolute Beginners will not only teach complete programming novices how to write macOS programs, but it can also help experienced programmers moving to the Mac for the first time. You will learn the principles of programming, how to use Swift and Xcode, and how to combine your knowledge into writing macOS programs.
If you've always wanted to learn coding but felt stymied by the limitation of simplistic programming languages or intimidated by professional but complicated programming languages, then you'll want to learn Swift. Swift is your gateway to both Mac and iOS app development while being powerful and easy to learn at the same time, and macOS Programming for Absolute Beginners is the perfect place to start - add it to your library today.What You'll Learn


Master the basic principles of object-oriented programming 

Use Xcode, the main programming tool used for both macOS and iOS development 

See what makes Swift unique and powerful as a programming language and why you should learn it 

Create macOS programs using Swift and Xcode 

Apply interface principles that follow Apple's Human Interface Guidelines

Take advantage of the new Touch Bar



Who This Book Is For
People who want to learn programming for the first time and for experienced programmers wanting to learn Xcode and the Mac for the first time.

Wallace Wang is a former Windows enthusiast who took one look at Vista and realized that the future of computing belonged to the Mac. He s written more than 40 computer books, including Microsoft Office for Dummies, Beginning Programming for Dummies, Steal This Computer Book, My New Mac, and My New iPad. In addition to programming the Mac and iPhone/iPad, he also performs stand-up comedy, having appeared on A&E s "Evening at the Improv," and having performed in Las Vegas at the Riviera Comedy Club at the Riviera Hotel & Casino. When he’s not writing computer books or performing stand-up comedy, he also enjoys blogging about screenwriting at his site, The 15 Minute Movie Method, where he shares screenwriting tips with other aspiring screenwriters who all share the goal of breaking into Hollywood.

Chapter 1: Understanding Programming

Chapter 2: Getting to Know Xcode 8

Chapter 3: The Basics of Creating a Mac Program

Chapter 4: Getting Help

Chapter 5: Learning Swift with Playgrounds

Chapter 6: Manipulating Numbers and Strings

Chapter 7: Making Decisions with Branches

Chapter 8: Repeating Code with Loops

Chapter 9: Storing Code in Functions

Chapter 10: Arrays and Dictionaries

Chapter 11: Tuples, Sets, and Structures

Chapter 12: Defining Custom Types

Chapter 13: Creating Classes and Objects

Chapter 14: Inheritance, Polymorphism, and Extending Classes

Chapter 15: Creating a User Interface

Chapter 16: Working with Views and Storyboards

Chapter 17: Choosing Commands with Buttons

Chapter 18: Making Choices with Radio Buttons, Check Boxes, Date Pickers, and Sliders

Chapter 19: Using Text with Labels, Text Fields, and Combo Boxes

Chapter 20: Designing a User Interface with Constraints

Chapter 21: Using Alerts and Panels

Chapter 22: Creating Pull-down Menus

Chapter 23: Programming the Touch Bar

Chapter 24: Protocol-Oriented Programming

Chapter 25: Defensive Programming

Chapter 26: Simplifying User Interface Design

Chapter 27: Debugging Your Programs

Chapter 28: Planning a Program Before and After Coding 

Erscheinungsdatum
Zusatzinfo 349 Illustrations, color; 11 Illustrations, black and white; XXVI, 647 p. 360 illus., 349 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Betriebssysteme / Server Macintosh / Mac OS X
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Schlagworte App • Apple • Development • MacOS • OS X • programming • SWIFT • Xcode
ISBN-10 1-4842-2661-5 / 1484226615
ISBN-13 978-1-4842-2661-2 / 9781484226612
Zustand Neuware
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