Practical GameMaker: Studio - Ben Tyers

Practical GameMaker: Studio

Language Projects

(Autor)

Buch | Softcover
313 Seiten
2016 | 1st ed.
Apress (Verlag)
978-1-4842-2372-7 (ISBN)
58,84 inkl. MwSt
Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.
In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.
What You Will Learn

Use GameMaker: Studio and GameMaker Language (GML) to create games

Work with GML variables, conditionals, drawing, keyport I/O, objects, and events

Create GML sprites, health/lives, alarms, collisions, and rooms

Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects<
Include GML random and AI movements in your game

Use GML loops, arrays, ds_lists, paths, and scripts


Who This Book Is For
Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

Ben Tyers is an expert GameMaker: Studio user, developer, coder, expert and IT trainer.  He has authored a number of small books on GameMaker for game application developers and runs a popular GameMaker resources web site.

0. Introduction.- 1. Variables.- 2. Conditionals.- 3. Drawing.- 4. Drawing Continued.- 5. Keyboard Input & Simple Movement.- 6. Objects & Events.- 7. Sprites.- 8. Health, Lives & Score.- 9. Mouse.- 10. Alarms.- 11. Collisions.- 12. Rooms.- 13. Backgrounds.- 14. Sounds & Music.- 15. Splash Screens & Menu.- 16. Random.- 17. More Movement (Basic AI).- 18. INI Files.- 19. Effects.- 20. Loops.- 21. Arrays.- 22. ds_lists.- 23. Paths.- 24. Scripts.- 25. Hints & Tips.- 26. Creating A Game - Outline.- 27 . Creating A Game -Sprites.- 28. Creating A Game -Sounds.- 29. Creating A Game -Backgrounds.- 30. Creating A Game -Paths.- 31. Creating A Game -Scripts.- 32. Creating A Game -Fonts.- 33. Creating A Game -Objects - Introduction.- 34. Creating A Game -Parent Objects.- 35. Creating A Game -Objects.- 36. Creating A Game -Rooms.- 37. Progress Sheet.- 38. Marking Guide.- 39. End Of Project Assignment.- 40. End Of Project Test.

Erscheinungsdatum
Zusatzinfo 107 Illustrations, color; XL, 313 p. 107 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Schlagworte Game Development • Game Maker • GameMaker • Game Programming • gml • Studio
ISBN-10 1-4842-2372-1 / 1484223721
ISBN-13 978-1-4842-2372-7 / 9781484223727
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
29,90