No-Code Video Game Development Using Unity and Playmaker
Productivity Press (Verlag)
978-1-4987-3565-0 (ISBN)
Michael Kelley
Introduction to Unity. What is Unity and What Makes it Awesome? The Unity Interface at a Glance. Main Menu Bar: File, Scene, and Project. Assets, Saving and Importing Packages. GameObject, the Noun. Component, the Verb. Edit, Window, and Help. The Tool Bar, Local vs. World Space And Pivots. Hierarchy, Everything in Your Scene. Project, Everything Available To You. Scene, Navigate Your New World. Game, When It's Time To Play. Inspector, Take A Look At This! Console, The Villain. State Machine Basics. What is a State Machine and What Makes it Awesome? Operations, Conditionals, and Variables; Easy-Peasy Vocab. Flow Charts. Playmaker. What is Playmaker and How Did it Get So Awesome? Setting Up and Looking Around. The Mini-Map . The Tabbed Interface. Action! Recreating Our Flow-Chart. Making Things Happen. Game Making. Indie By Design. Get To The Chopper! Setting Up the Terrain, Lighting, and Our Art Assets. Mecanim, Another State. The Enemy: Hardwired To Kill. Our Gun: Hardwired To Shoot. Taking Damage! GUI.
Erscheinungsdatum | 09.07.2016 |
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Zusatzinfo | 171 Illustrations, black and white |
Verlagsort | Portland |
Sprache | englisch |
Maße | 156 x 234 mm |
Gewicht | 453 g |
Themenwelt | Informatik ► Grafik / Design ► Film- / Video-Bearbeitung |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-4987-3565-7 / 1498735657 |
ISBN-13 | 978-1-4987-3565-0 / 9781498735650 |
Zustand | Neuware |
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