Getting Gamers (eBook)

The Psychology of Video Games and Their Impact on the People who Play Them
eBook Download: EPUB
2015
316 Seiten
Rowman & Littlefield Publishers (Verlag)
978-1-4422-4000-1 (ISBN)

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Getting Gamers -  Jamie Madigan
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A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way they are, why players behave as they do, and the psychological tricks used to market and sell them.
Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it's not all bad! This book will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them.With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether its on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.

Jamie Madigan, PhD, has become an expert on the psychology of video games and seeks to popularize understanding of how various aspects of psychology can be used to understand why games are made how they are and why their players behave as they do. Madigan has written extensively on the subject for various magazines, websites, blogs, and his own site at psychologyofgames.com. He has also consulted with game development companies and talked at conferences about how game developers can incorporate psychology principles into game design and how players can understand how it affects their play. Finally, he has appeared as an expert on the psychology of video games in dozens of print, radio, and web outlets such as The Washington Post, the Chicago Tribune, BBC Radio 5, the BBC, The Guardian, and more. He is a lifelong gamer and lives in St. Louis, Missouri.

Introduction1: Why Do Perfectly Normal People Become Raving Lunatics Online?2: Why Do People Cheat, Hack, and Peek at Strategy Guides?3: Why Are Fanboys and Fangirls So Ready for a Fight?4: Why Do We Get Nostalgic About Good Old Games?5: How Do Games Get Us to Keep Score and Compete?6: How Do Games Get Us to Grind, Complete Side Quests, and Chase Achievements?7: How Do Developers Keep Us So Excited About New Loot?8: How Do Games Make Us Feel Immersed in Imaginary Worlds?9: Why Do We Go Crazy for Digital Game Sales?10: How Do Facebook Games and Smartphone Apps Get You With In-Game Purchases?11: How Do Games Keep Players Paying?12: How Do Games Get Players to Market to Each Other?13: Do We Shape Our In-Game Avatars or Do They Shape Us?14:Why Do We Like Violent Games So Much? And Should We Be Worried That We Do?15: Do Video Games Make You Smarter?Outroduction:Where Do Psychology and Video Games Go From Here?

Erscheint lt. Verlag 16.10.2015
Sprache englisch
Themenwelt Geisteswissenschaften Psychologie Entwicklungspsychologie
Geisteswissenschaften Psychologie Sozialpsychologie
Informatik Weitere Themen Computerspiele
Sozialwissenschaften
Schlagworte benefits of video game psychology today • benefits of video games psychology today • effects of video games and computers psychology • negative effects of video games a2 psychology • negative effects of video games psychology • Playing video games • Popular Culture and video games • popular culture in video games • positive effects of video games psychology a2 • psychology effects of video games • psychology of playing video games • psychology of popular media culture video games • psychology of video game players • psychology of video games and violence • psychology of violence in video games • psychology positive effects of video games • psychology studies of video games • psychology today benefits of video games • psychology video game design • psychology video games addiction • psychology video game studies • the psychology of immersion in video games • the psychology of playing video games • the psychology of video game addiction • the psychology of video game avatars • Ubiquity of Video games • Video game • video game addiction • video game addiction help • video game addiction teens • video game business • video game culture • Video game players • video games • video game subculture • Video game violence • Video Gaming
ISBN-10 1-4422-4000-8 / 1442240008
ISBN-13 978-1-4422-4000-1 / 9781442240001
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