Unity AI Game Programming -
Packt Publishing Limited (Verlag)
978-1-78528-827-2 (ISBN)
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Ray Barrera was a tinker in his childhood. From making mods and custom maps in games such as StarCraft and Unreal Tournament to developing open source role-playing games using RPG Maker, he always had a passion for game development. The passion stayed with him, and after many years as a hobbyist, he decided to take the plunge into professional development. In the initial stages of his career, he was fortunate enough to work on educational and research projects for major contractors in the defense industry, allowing him to blend his love for games with his innate desire to teach and create interactive experiences. Since then, he has straddled the line between entertainment and education. Unity was the logical weapon of choice for him as it gave him the flexibility to create games and applications and iterate quickly. From being an original member of the Los Angeles Unity meetup to helping coordinate Unity workshops at local colleges and high schools, he has been very active in the Unity community. You can follow him on Twitter at @ray_barrera. Aung Sithu Kyaw has been in the technical industry for over a decade. He is passionate about graphics programming, creating video games, writing, and sharing knowledge with others. He holds an MSc in digital media technology from the Nanyang Technological University (NTU), Singapore. Over the last few years, he has worked in various positions, including research programmer and senior game programmer. Lastly, he worked as a research associate, which involved implementing a sensor-based real-time movie system using Unreal Development Kit. In 2011, he founded a tech start-up, which focuses on interactive media productions and backend server-side technologies. He is currently based in Myanmar and working on his latest company's product, a gamified social opinion network for Myanmar. He can be followed on Twitter at @aungsithu and LinkedIn at http://linkedin.com/in/aungsithu. Clifford Peters is a programmer and a computer scientist. He was the technical reviewer for Unity Game Development Essentials, Unity 3D Game Development by Example Beginner's Guide, Unity 3 Game Development HOTSHOT, Unity 3.x Game Development by Example Beginner's Guide, Unity iOS Game Development Beginner's Guide, and Unity iOS Essentials, all by Packt Publishing.
Erscheinungsdatum | 05.03.2022 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 1-78528-827-X / 178528827X |
ISBN-13 | 978-1-78528-827-2 / 9781785288272 |
Zustand | Neuware |
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